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The winner takes a little bit [Abandoned]

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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Thu May 07, 2009 12:59 pm

SirSebstar wrote:Round 1 - Group 32 - Game 1

points
7 SirSebstar 7 points (WINS)
6 JMRL
5 auggiemaster
4 btown80
3 growler
2 dtellis
1 PLAYER57832

all players were eliminated by me.ps in the first post it was not mentioned where to report the game, therefor by pm and post.
Happy Hunting.
SirSebstar


Thanks for reporting the game. The second game has been created and the score updated. Later this night will upload the updated stats. And congratulations on your win!
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Thu May 07, 2009 1:00 pm

btown80 wrote:Group 32, game 1 is done, can you start the next one? Thanks


It is started. Thanks for informing about the game finished :)
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Thu May 07, 2009 1:11 pm

saraith wrote:
conquerAce wrote:
As many people have pointed out, the reason for asking for home settings is to play to strengths. all of the people that vote Yes could be stronger in Terminator games so the vote is not a fair way to make the changes to the settings mid stream

just my two cents

I'll add my own pennies to that.


Thanks to everybody for voicing your opinion about this issue. I wanted to have a vote in addition to written posts to have a feeling about what the lazy players think.

Right now I have enough feedback to decide. I conclude that:

- Players are divided more or less half-half about this issue (56%-44% in the vote now)
- Making no spoils games terminator don't have to make games quicker.
- As some players pointed, flat rate games can take as much time as no spoil games. And escalating can also get stalled if players survive to the point when set are worth 50+ and start building up.
- Making no spoils games terminator is an unfair change mid-way for the ones who did choose that combination. Is removing their best choice to score (as that game is supposed to be the best suited for their strengts)

If a big majority wanted the settings to be changed I was ready to make the change, but as I see no clear majority, and the arguments have convinced me that the change would be unfair (why not make scalating games flat rate because they take too few turns?) I am not changing the settings.

I know that this can lead to some angry player leaving the tournament, (I hope no one does) but if that's the price that I have to pay for keeping the game fair for everyone then I am willing to pay it.

Actions I will take to speed up tournament:

- Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.

Again, thanks so much to everybody who voiced their opinions and helped me deciding.
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Thu May 07, 2009 5:57 pm

Stats updated on page 1
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby 69Chevy on Fri May 08, 2009 2:09 am

Good decision, leave it as it is, at least for the 1st round.

by the way, having escalating cards isn't a guarantee for faster games ; i.e Game 3992538 :roll:
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Summer’s here and the time is right, We’re goin’ racin’ in the street.....
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby saaimen on Fri May 08, 2009 5:11 am

OliverFA wrote:- Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.

I hope you know that NOT having people going into the next game when the previous one is stalled, will prevent players from qualifying...
We can only hope that there won't be too many stalled games :)
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Fri May 08, 2009 9:48 am

69Chevy wrote:Good decision, leave it as it is, at least for the 1st round.

by the way, having escalating cards isn't a guarantee for faster games ; i.e Game 3992538 :roll:


As I see it, escalating games have an initial phase in which the game can end abruptly when someone cashes a set in the right moment and manages to get one or more sets from another player. But after this phase has passed, they can last as long as any other game. Maybe even longer, because when the set value gets too big, continents lose all their strategic value.

Nice sample, 69Chevy!
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Fri May 08, 2009 9:51 am

saaimen wrote:
OliverFA wrote:- Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.

I hope you know that NOT having people going into the next game when the previous one is stalled, will prevent players from qualifying...
We can only hope that there won't be too many stalled games :)


I think I know ;-) but again is players choice if they wish to play more games. Even premiums members have "slots" in the form of the amount of time they can use to play CC each day.

I won't force anyone to play two games simultaneously (force="you either play or you get 0 points from this one") but if a game gets stalled, then I will strongly suggest the players in that game to play a second simultaneous game.
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby reptile on Sat May 09, 2009 10:35 pm

Game 4742558
Round 1 / Group 22 / Game 1

this game is over, i dont know if you are going by who got eliminated first or final scores

If by scores here is the points scores:

herus scored -16 points in this game
reptile scored 32 points in this game
maineguy12000 scored 51 points in this game
god103 scored -15 points in this game
Master Yoda scored -15 points in this game
squishyg scored -10 points in this game
StrG8611 scored -19 points in this game
Ginyu scored -8 points in this game

If by eliminations here is the order ppl were eliminated:


Ginyu 1st eliminated
StrG8611 2nd eliminated
herus 3rd eliminated
Master Yoda 4th eliminated
god103 5th eliminated
reptile 6th eliminated
squishyg 7th eliminated
maineguy12000 Winner

eliminations by player

reptile eliminated 3 players
maineguy12000 eliminated 4 players
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby btown80 on Sun May 10, 2009 1:46 am

We need an alternate for group 32. Stellaman decided to quit the tourney.

Thanks
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby squishyg on Sun May 10, 2009 4:26 pm

reptile wrote:Game 4742558
Round 1 / Group 22 / Game 1

this game is over, i dont know if you are going by who got eliminated first or final scores

If by scores here is the points scores:

herus scored -16 points in this game
reptile scored 32 points in this game
maineguy12000 scored 51 points in this game
god103 scored -15 points in this game
Master Yoda scored -15 points in this game
squishyg scored -10 points in this game
StrG8611 scored -19 points in this game
Ginyu scored -8 points in this game

If by eliminations here is the order ppl were eliminated:


Ginyu 1st eliminated
StrG8611 2nd eliminated
herus 3rd eliminated
Master Yoda 4th eliminated
god103 5th eliminated
reptile 6th eliminated
squishyg 7th eliminated
maineguy12000 Winner

eliminations by player

reptile eliminated 3 players
maineguy12000 eliminated 4 players



I was pretty sure we were going in order of elimination. I hope so, as that was the cornerstone of my strategy!
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Mon May 11, 2009 11:05 am

btown80 wrote:We need an alternate for group 32. Stellaman decided to quit the tourney.

Thanks


Stellaman already played a game, so I am not replacing him. I will just create 7 player games for that group. Thanks for informing me about that.
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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby OliverFA on Mon May 11, 2009 6:36 pm

There is a partial update of the stats (from groups 1 to 22)

I have created a second (or third game for groups 1 to 15 and 29 to 32)

We have missing groups 16 to 28. I will continue with them tomorrow.
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]

Postby OliverFA on Mon May 11, 2009 6:40 pm

squishyg wrote:

I was pretty sure we were going in order of elimination. I hope so, as that was the cornerstone of my strategy!


You are right (and congratulations)
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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby Old Mic on Mon May 11, 2009 7:40 pm

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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby Vertigo on Tue May 12, 2009 2:46 am

Group 4 Game 1 Results (Game 4734443)

wahid - 1st eliminated
tumpi - 2nd eliminated
murphy16 - 3rd eliminated
marcello93 - 4th eliminated
AAFitz - 5th eliminated
kennys777 - 6th eliminated
Gargalee - 7th eliminated
Vertigo - Winner
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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby OliverFA on Tue May 12, 2009 6:02 pm

Vertigo wrote:Group 4 Game 1 Results (Game 4734443)

wahid - 1st eliminated
tumpi - 2nd eliminated
murphy16 - 3rd eliminated
marcello93 - 4th eliminated
AAFitz - 5th eliminated
kennys777 - 6th eliminated
Gargalee - 7th eliminated
Vertigo - Winner


Thanks for reporting the game. As your group has an ongoing game and some groups have finished games but not ongoing game, I will create their games before creating game 3 for your group
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby maineguy12000 on Wed May 13, 2009 9:47 am

I just wanted to say that Group 22 game 2 is still waiting for players to join even though game 1 finished a few days ago.
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Re: The winner takes a little bit (Round 1 - 4%)[Prize!]

Postby OliverFA on Wed May 13, 2009 5:09 pm

maineguy12000 wrote:I just wanted to say that Group 22 game 2 is still waiting for players to join even though game 1 finished a few days ago.


Reminder sent
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Re: The winner takes a little bit (Round 1 - 7%)[Prize!]

Postby OliverFA on Wed May 13, 2009 5:33 pm

Finally I managed to put a new update in place.

4 players have abandoned the tournament, they get 0 points for the rest of the games in the round they won't play.

As usual, updated scores are in page 1. If you don't see the updated tables try using the reload button.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: The winner takes a little bit (Round 1 - 7%)[Prize!]

Postby EnricoPalazzo on Thu May 14, 2009 5:24 pm

FYI, I just won game 1 of group 10. Haven't seen any invite for game 2.
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Re: The winner takes a little bit (Round 1 - 7%)[Prize!]

Postby OliverFA on Thu May 14, 2009 6:12 pm

EnricoPalazzo wrote:FYI, I just won game 1 of group 10. Haven't seen any invite for game 2.


Congratulations on your win! :)

you are right, group 10 game 2 has not been created yet. Today it was a busy day for me. Travelling from Madrid to Barcelona. I am staying at Barcelona until Sunday, so I hope that tomorrow I will update the tournament (and create some games)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 9%)[Prize!]

Postby OliverFA on Fri May 15, 2009 6:29 pm

I have updated the first 16 groups (1 to 16):

- Updated scores
- Created new games where needed

Tomorrow I have a busy day, expect groups 17 to 32 on Sunday
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 9%)[Prize!]

Postby reptile on Fri May 15, 2009 9:07 pm

hey oliver

just wanted to say this is a bad ass tourney that i know is very time consuming... thanks for putting it together... i have already had lots of fun just brousing through the standings and shit..lmao
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Re: The winner takes a little bit (Round 1 - 9%)[Prize!]

Postby squishyg on Fri May 15, 2009 9:14 pm

reptile wrote:hey oliver

just wanted to say this is a bad ass tourney that i know is very time consuming... thanks for putting it together... i have already had lots of fun just brousing through the standings and shit..lmao


Here, here! I second that.
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