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Hold It! [Rescued]

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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby Kotaro on Tue Sep 08, 2009 7:49 pm

I'll reserve for you
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby YoursFalsey on Wed Sep 09, 2009 11:43 am

Game Game 5522905 over.
RedBaron0 Won and held the quad when he did so (9 pts)
I_am_cheri_too was the eliminatee (0 pts)
1 pt for the rest of us.

To quote one of my personal idols (Snoopy), "Curse you, Red Baron!!"- but congratulations also...
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby Supermarioluigi on Fri Sep 11, 2009 7:54 pm

And again, points updated.

There's 7/8 assassin games completed so far, so you can see your point totals if you wish.


and, we have some reserves just in case.
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby SirSebstar on Thu Oct 15, 2009 4:23 am

Game 5522891 is finished

japser_be 1 point for killing sugc7
Aggresso 0 points
Theldin 0 points
mbjones79 0 points (deadbeated)
sugc7 1 point for killing Theldin
SirSebstar 11 points for killing Aggresso, mbjones79,japser_be for winning the game and holding the objective

SirSebstar wins the game

in game Game 5522902 these points were already added
SirSebstar got 6 points for holding the quad at the end of the game totals 17 and thus sirsebstar wins the first round..woot!

I have a question, in round 2, do the points for round one still matter or not?
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby Supermarioluigi on Thu Oct 22, 2009 7:04 am

SirSebstar wrote:I have a question, in round 2, do the points for round one still matter or not?


No.
Point scores will be reset at the end of each round.

And we still have some round 1 games going on, so we're still waiting...
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby RedBaron0 on Sun Nov 01, 2009 11:32 pm

Where are we at big guy?
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby Supermarioluigi on Fri Nov 06, 2009 9:16 am

There are still round 1 games in progress, so it'll be a while until round 2.

Relax and go play some other games while we wait...
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby colton24 on Fri Nov 20, 2009 4:44 pm

Supermarioluigi wrote:There are still round 1 games in progress, so it'll be a while until round 2.

Relax and go play some other games while we wait...


Amen to that. Our game is in an absolute stalemate with me currently hold 139 on the Cupcake and everyone else in thier own corner.
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby cyrenius on Tue Nov 24, 2009 8:03 am

A sugestion for the games yet to come....make them escalating, especialy if it's a big map
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby freakns on Tue Nov 24, 2009 2:22 pm

cyrenius wrote:A sugestion for the games yet to come....make them escalating, especialy if it's a big map

absolutely... im on that same map with colston, and i even forgot what tournament we are playing.... finishing that game in 2 months from now will be achievement...
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby colton24 on Sat Dec 26, 2009 9:56 pm

Flat Rate=Bad idea for Conquer Man
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby freakns on Sun Dec 27, 2009 4:24 pm

finally, last game is over... Game 5522893
god, i hate flat rate...
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Re: Hold It! (48/48) - (0/?) [Reserves Wanted!]

Postby Lindax on Sun Feb 07, 2010 3:00 pm

This tournament is up for rescue. If it is not rescued in one week it will be considered abandoned.

Tournament Handbook - Rescued Tournaments Policy

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Re: Hold It!

Postby amazzony on Sat Feb 13, 2010 5:38 pm

Whoever wishes to take over the tournament, here's round 1 results :)

show: round 1
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Re: Hold It! [Rescued]

Postby Lindax on Sun Feb 14, 2010 12:09 pm

This tournament has been rescued by Darin44. He has created a new thread: Hold It!

Thanks ZZ!

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