You can learn more about that group here (viewtopic.php?f=444&t=139346)
Highlights
- The Tournament uses the Adjacent Attack rule (explained below)
- Tournament structure is Swiss Style. Instead of puting players in groups, there is one big league, and each player plays against other players that have had similar perfomance in the tournament. (also explained below)
- Games are 2, 4 and 8 players with settings choosen by the players.
- Only one game will be played at a time.
- Each game counts towards the final score. There are no filler or useless games.
- Pretty, complete and easy to understand score tables (as all my tournaments).
- The minimum number of players for this tournament are 16. There is no maximum. I will keep the inscriptions open for some time.
This tournament is for anyone wanting to play games using the Adjacent Attack Rule (viewtopic.php?f=4&t=51364) If you have never heard of the Adjacent Attacks proposed gameplay, it is very simple:
Newly conquered countries cannot attack (including tapping/slimming a territory) for the duration of the turn they are conquered on.
This means no kill-runs, but a lot of strategy about what your best moves should be and planning for the future.
Resetting neutral territories (missile launch in Arms Race!, Parade Deck in The Citadel, etc) are exempt from this rule, they can be attacked out of when captured.
Since this is not yet coded into the website, this is an HONOR-BASED RULE and means that you should pay attention to your moves carefully to not break the rules.
This tournament is inspired by the 2010 Adjacent Attacks Tournament (viewtopic.php?f=91&t=103112&start=0) run by jakewilliams
Tournament Structure
This tournament structure is inspired by the Swiss Style used in chess tournaments. It is a sort of "fast league" designed for big groups. Instead of each player playing all the other players in round robin style, the matches are decided depending on how each player has performed during the tournament. However, all players form part of the same big league instead of being divided in groups.
Deciding who plays against who
At any given time, players are ranked acording to their score at the tournament and, in case of a tie, CC score. Then, games are created following that rule:
- For 2 players games: 1st ranked player plays against 2nd ranked player. 3rd against 4th, 5th against 6th, etc.
- For 4 player games: 1st, 2nd, 3rd and 4th play a game. 5th to 8th player another game, 9th to 12th another game, and so on.
- For 8 player games: 1st to 8th play a game. 9th to 16th play another game. 17th to 24th another game, etc.
Players who tend to win will float over the top of the table. Players who lose will go down. The rest will be something in the middle. At any given time, each player meets other players that have shown similar skill during the tournament.
The bottom player in a game is the one deciding which map and settings will be played (decided at the moment of joining the tournament). This will help keeping the tournament more even.
Scoring
Points are awarded following that table:
- Code: Select all
2 PLAYER GAMES:
1st 5 points
2nd 0 points
- Code: Select all
4 PLAYER GAMES:
1st 10 points
2nd 5 points
3rd 2 points
4th 0 points
- Code: Select all
8 PLAYER GAMES:
1st 15 points
2nd 10 points
3rd 7 points
4th 5 points
5th 3 points
6th 2 points
7th 1 point
8th 0 points
Games will be played following this sequence:
2p 4p 2p 8p 2p 4p 2p 8p 2p 4p 2p
Depending on the round length, this sequence will be repeated one or more times. Each round will feature a number of games that, if all were won by a player, would be worth for him that number of points:
- 64 players left: 180 points
- 32 players left: 150 points
- 16 players left: 120 points
- 8 players left: 90 points
- Semifinals (4 players left): 60 points
- Final (2 players left): 30 points
Advancing to the next round
When a round is finished, the top half of the table advances to the next round. The bottom half gets eliminated. Scores are not reset.
Becoming eliminated before the end of a round
If at any time during the round, a player can no mathematically advance to the next round, he gets instant-eliminated. This helps to keep interest in the tournament. No filler game is played. Notice that if the bottom half of the table gets eliminated early, this could lead to a round shorter than anticipated.
Winning before the end of the tournament
If at any time during the tournament the second player can no mathematically get more points than the first player, the first player is declared winner and the tournament is over.
Games that get stalled
If a game gets stalled, it will be declared finished in tournament terms and points will be awarded. Players can continue to play it until the end if they wish, but it will be out of the tournament. The criteria will be:
- During the first week all games will develop undisturbed.
- Once 75% of the games in that set are finished, the remaining 25% will be check.
- At that point, any game above turn 50 will be declared finished and positions given acording to number of territories each player has.
Game Invitations and games with less players than intended
A maximum of three invitations will be sent for each game. After failing to answer the third invitation, the player will be declared loser of that particular game.
If a game has less players than intended (because a player has failed to join or is already eliminated) points will be awarded like if he had played.
Solving ties
In case of a tie of two or more players having the same score, CC score will be used. If both players have the same CC score, the one with most games won will also be declared the winner of the tie. If both have the same number of wins, then the number of 2nd places will decide, then by number of 3rd places, etc. If the tie still exists, a tie breaker 1v1 game will be played.
Violation of Adjacent Attacks rule
I will NOT be monitoring these games for rule violations, so players should feel free to PM me if there is a rule violation that needs to be addressed. I have chosen to make all of these games sunny in order to make it easier to track movements. Minor rule violations should be addressed by the players in the game and a consensus should be formed on how to proceed with correcting the error. You can always PM me to give suggestions on fixing the rule violation, and I reserve the right to make a final ruling if the players cannot agree. If the violation affects gameplay (takes away a bonus or otherwise majorly impacts a player), then 1 point will be deducted from the violator's final score. Major rule violations (such as a kill run or serial rule violation) will lead to removal from the tournament and your tournament ranking will be removed. I reserve the right to make the final ruling on all rules violations, regardless of the guidelines listed here.
Freemium policy
Freemiums are welcome, but they have to commit one slot permanently to the tournament once the tournament has been declared oficcially opened. There is no need to reserve the slot in advance.
How to join:
Post in this thread saying:
- Your name
- Your chosen map for 2 players games
- Your spoils choice for 2 players games
- Your reinforcements choice for 2 players games
- Your chosen map for 4 players games
- Your spoils choice for 4 players games
- Your reinforcements choice for 4 players games
- Your chosen map for 8 players games
- Your spoils choice for 8 players games
- Your reinforcements choice for 8 players games
All games will be sunny, casual, automatic deploy, sequential