Well spoken, HA. I'm going to chop up the order of your responses, but NOT alter your comments, in order to address them.
HighlanderAttack wrote:Night Strike wrote:[*]The tournament structure must cause the eventual winner to play 3 games (ex. 4 games with 4 players and then the 4 winners playing a final game would not be allowed)
Look at my example above. This stops good escalating tourneys when you try to make them 5 player or above from being filled in most cases.
THIS seems to be the central issue. And I have to agree with NS on it, I'm sorry. Playing two games to win a tournament... It's trivial. Frankly, it should be something like 4 or 5, IMO. Note that this does NOT REQUIRE FIVE ROUNDS. See my next comment.
HighlanderAttack wrote:Night Strike wrote:[*]Singles (3-8 player games) tournaments must have 16 players
This rule confuses me because if you take into consideration the rule of at least playing three games then the least amount of players you can have for a bracket style tourney would be 3x3x3, 4x4x4 and so on. You would not be able to do a 5, 6, 7, or 8 without having at least 125 players. In my opinion winning two escalating games in a row is a good accomplishment.
3=27-can't do two rounds anyway
4=64-you would probably get this filled
5=125-you are asking a lot-trust me I have done one(2 rounds=25)
6=216-not going to happen(2 rounds=36)
7=343-not going to happen(2 rounds=49)
8=512-I think there has only been one tourney this size ever(2 rounds=64)
I don't personally see an issue with the two rounders
I know there's been several in the hundreds, easily. Think: you're talking single game, single elimination, one winner advancing? Why limit yourself in that way? What about a loser's bracket, it's winner having to defeat the eventual winner's bracket champion twice to take the tournament? or advancing the top two players of 8 until you get to the semifinals, or even the final game? (EXAMPLES: finals 2, semis 16, quarterfinals 64[2 advance] - or finals 4, semis 16 [2 advance], quarterfinals 64 [2 advance] - finals 8, semifinals 32 [2 advance], quarterfinals 128 [2 advance]). You could have round robin play for one round, then advance to semifinals. There are a LOT of options other than straight brackets. I understand you like the brackets, but once you get into multi-player singles, as opposed to 1v1, the numbers DO get unmanageable unless you're letting someone win a tournament with two games.
I said above, i don't care WHO you have to play... If, by some insane chance, I were to beat 2 8-player games of 3000+ players... I'd be proud of the achievement... but I still wouldn't call it a tournament.
HighlanderAttack wrote:Night Strike wrote:[*]1v1 bracket tournaments must have at least 32 players OR can have 16 players with at least best of 3 games every round
To me all this rule does is prevent freemiums from being invited to tourneys. Make is one or another-16 player bracket or 32 player bracket. What does it matter if it is 1 game, best of 3, or best of whatever? You still have to win 4 or 5 times depending if it is one game or best of and depending on bracket size.
This rule would also prevent me from finishing my Don't Blink series which was meant to focus on quick hitting, manual style, freemiums allowed, and all maps used in a series. It is a bracket style 1/1/1/3 and trust me it is not very easy to win one of these.
Is it that much harder to run a 32-person bracket than a 16? This is an HONEST question. I've run 2 tournaments, 25 players each, with an INSANE schedule I came up with. So I have no experience in running a straight bracket tournament of any size. ..also, a freemium could play 2 of a 2 of 3 challenge, and only play the third if it was needed. You could organize a 16 player run that way... or just have freemiums leave the slots open... they do have 4... they COULD use three for your tournament, although I *DO* admit that's asking a lot.
HighlanderAttack wrote:Night Strike wrote:[*]Doubles tournaments must have 16 teams (32 players)
I tried running doubles tourneys with 8 teams. Because of the success I had and the interest in them I expanded to 16 teams and I like running them at this levelNight Strike wrote:[*]Triples & Quads tournaments must have 8 teams (24 or 32 players)
I think these should be the same as 1v1 and doubles
A bracketed tourney is a bracketed tourney.
If you consider the brackets why should doubles, triples, and quads have to travel a smaller route than the 1v1 players?
I've only recently started team play, I've usually been a singles or 1v1 player. And it's HARD, especially if you're not in a clan, to find folks for a quads tourney. Trips is not much better. A requirement to play a minimum # of games, and the simple fact that you can only put 8 players in a game, sets certain restrictions on what you can and can't do. Any trips or quads tournament is scheduled much like 1v1, simply because you can't FIT any more teams into a game. But they involve more players, and therefore more coordination. I do see your point, but again, there are ways to schedule other than straight brackets. an initial round robin play in (like the world cup, or the recent Olympic Hockey tournament) is simple enough to set up.
HighlanderAttack wrote:Night Strike wrote:[*]NO tournament may have a point restriction greater than 2000 points per player (or average of 2000 points per player in team tournaments)
I don't find a need to restrict any tourney from having a group of the same range playing in it. There are low rank tourneys and Major+ tourneys and they all seem to be fun experiences for the players. If the interest is there let them play. I personally tried to run a colonel+ tourney but the interest was not there so I changed it back to a Major+. My Major+ tourneys have been very successful and they are not easy to win at all.
I'm rarely over 2000, as I play the game for fun, not for my point score. So I won't comment on this one, except to say it was a suggestion, and raising or lowering that limit a bit should not be a serious sticking point...
HighlanderAttack wrote:Night Strike wrote:[*]Each organizer can have only 3 tournaments recruiting players at once, and only 2 of those can be 32 players or less (has NO effect on ongoing tournaments or reserves threads)
I think this should be five if it is made a rules. Since the long thread came out about too many tourneys being posted in create/join, the thread has basically stayed under 1 page or about 40 open tourneys for registration. I don't feel this is a problem, but it does not really effect things either way in my opinion.
I do think this proposed rule should be looked at. It MAY be a bit over-restrictive.
HighlanderAttack wrote:Night Strike wrote:[*]At least 50% of the spots available must be for open/public sign-ups and not filled with special invitations.
No problem with this. I was told that sending out a pm and having players sign up for speed tourneys would be considered private. My list of players that have joined past tourneys is over 500 so when I send out a pm a large amount of players is solicited and I do not feel that makes for a private tourney.Night Strike wrote:[*]The Tournament Directors reserve the right to deny privileges for your tournament if the tournament is deemed to break site rules or has an unfair structure.
No problemNight Strike wrote:[*]If you wish to run a tournament based upon an actual sports league or another well-designed format, and it requires you to have less than the minimum amount of participants or games, please contact the Create/Join Director to discuss a possible exemption.
No problem