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The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one. Plus I think it would take a few dozen rounds for a VIP to identify itself in a trips or quads game simply due to the sheer amount of players and potential lack of tangible targets. If a player can only attack one color per turn, the VIP and that color might not ever share a border the entire game.hwhrhett wrote:perhaps if the vip was only allowed to attack one color of person, that changed from round to round. that way it would not be obvious who it was until the game got to be later on in the rounds.
but either way you're taking out the other vip.4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
What if it was styled like assassin is now? So the other team knows who the target is, but your team doesn't. Then you could extend it to 3 and 4 team doubles, with each team having one specific target.insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
They're different if there's more than 2 teams.ParadiceCity9 wrote:but either way you're taking out the other vip.4V4T4R wrote:sounds great.
I don't think the vip can have a disadvantage.
The way I see it, there are 2 potential scoring options:
1. The first team to eliminate an opposing vip wins.
2. The team with the last vip standing wins.
1 is more offensive, 2 more defensive. I think either could work.
doi.
Then that is simply "Doubles Assassination". It's a good idea but not quite what I was suggesting.BaldAdonis wrote:What if it was styled like assassin is now? So the other team knows who the target is, but your team doesn't. Then you could extend it to 3 and 4 team doubles, with each team having one specific target.insomniacdude wrote:The VIP would be public from the get-go. In my set-up, anyway. I personally think that a game with a hidden VIP wouldn't be that exciting. You would simply go to take out another team as usual and systematically take them out, one-by-one.
No doubt the Doodle Earth assassins would love this: when everyone has two territories and you get two (or four!) players to try to take out one target, the luck factor goes through the roof.
It's SUPPOSED to change the dynamic of the game. I like team games, but the standard "team up to kill them" gets old for me after a while. Team games are really static for me.PLAYER57832 wrote:I don't like it because it would just change the whole dynamics of the game too much. There are already questions about Teams giving too many points (not debating that here, just mentioning the debate exists). This would really weight it.
Further, what happens if the VIP happens to be the team member who deadbeats or is just plain a bad player.
But I want the best of both gamesIt probably works fine in Halo, but this is Risk.