Moderator: Community Team
whenever lack approves it and implements it, which can be somewhere from tomorrow to never.KoE_Sirius wrote:So when do you think this is going to be put into action ?

I expect you all (yeti_c & DiM) are right in the nature of the implementation.DiM wrote:zombies will roll dice and move around like any player but the difference is that you won't see the dice rolling and you won't see the armies moving. you'll just see the loading animation few seconds and then the updated map with all the zombie actions.vrex wrote:the last part here almost makes it sound like the zombies dont roll dice at allyeti_c wrote: Yeah - no point in seeing the updates as they happen - just calculate it - then output the new values and the updated Log.
C.im sure they do but just very quickly right
it will be abut terit names in alphabetical order not player names.alex_white101 wrote:can i put a ''z'' in front of my name please then?
why not have the zombies attack the biggest army near them? Like someone said above, it would be more "food" for the zombies to attack the big armies. That would make it much more strategy and much less "it will attack x,y, and then z because they are in alphabetical order.DiM wrote:it will be abut terit names in alphabetical order not player names.alex_white101 wrote:can i put a ''z'' in front of my name please then?

i already talked about this with cicero when he said he'd like zombies to attack the strongest and in case of a tie to attack alphabetically.wcaclimbing wrote:why not have the zombies attack the biggest army near them? Like someone said above, it would be more "food" for the zombies to attack the big armies. That would make it much more strategy and much less "it will attack x,y, and then z because they are in alphabetical order.DiM wrote:it will be abut terit names in alphabetical order not player names.alex_white101 wrote:can i put a ''z'' in front of my name please then?
Alphabet would get boring, because the paths of the zombies would be too predictable and, like someone else said above, the maps with indavidual starting places would suck, because the guy with the lowest country name alphabetically would always get owned by the neutrals.
Actually I think it should break continents first... (Chances are the borders will have biggest anyways)InkL0sed wrote:You could make breaking continents a tie-breaker before it does it alphabetically.

Agreed.yeti_c wrote: a) I shall break a whole continent (if more than one - continent with biggest bonus)
If no continent breaks available...
b) I shall attack the largest army...
If two equal armies
c) I shall attack the largest army on the territory with the highest alphabetical name...
also agree.yeti_c wrote:I think Zombies shouldn't bombard - as they are stupid and cannot work the controls!!

Well in that case - you should not take the continent - and wait for the zombies to annihilate the opposition...4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.

Am I assuming correctly when i say when you said country you meant continent?4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.

If you continue to hold it - then you drop your men and blast the zombies out the way...4V4T4R wrote:yes it could backfire, but my point is that what if the zombies can't break the continent?
you continue to hold it, and the zombies continue to only attack you, making them virtually worthless

Yeah.4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.

This would make the most sense. I'm kinda a zombie nut, and I know that zombies are not affected by weather the way we humans are. So it would make sense that in maps like Dustbowl, they aren't affected by weather. But wcaclimbling has a good point; if they can't get positive bonuses, they shouldn't get negative ones either.4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.