that is never a reason to make option, there is such a thing as too many options but this idea is good enough that it merits being addedRisktaker17 wrote:its just an option so that is ok.
IMPLEMENT IMMEDIATLY! then ill go play 10 games with it
Moderator: Community Team
that is never a reason to make option, there is such a thing as too many options but this idea is good enough that it merits being addedRisktaker17 wrote:its just an option so that is ok.
That doesn't say anything about being rejected.BaldAdonis wrote:Fix'd.Risktaker17 wrote:They don't exist sorry bud.Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
Are you sure?Jamie wrote:Bad idea. You start out with 3 men on each country. Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them. If you have a no forts game, you'd have to make it unlimited forting for round 1, than no forts after that. That might work
There is no formal method or (automatic) formal recognition.insomniacdude wrote:I've been trying to find an answer to that for over a year and have yet to get a real answer.Timminz wrote:So, what does it take to get a suggestion officially recognized?
I won that game. So is this being considered or no?keiths31 wrote:No fortification option?There are a group of us playing a game without forting after your turn.
http://www.conquerclub.com/game.php?game=1696286
