Moderator: Community Team
xxtig12683xx wrote:pissedoffsol wrote:i like the fair sorting by points.
but, that could be detrimental.
1 general and 3 chefs will most likely loose against 4 1st class corprals, even though the scores are probably even.
the high ranking players will get screwed with the most likely players to deadbeat....
so i dunno
not really you just have the general tell the cooks what to do, so they would more than likely win
insomniacdude wrote:Mustakrakish wrote:That is what I'm proposing. I don't think it should be mandatory, but I think if we had the option, many players would take advantage of it.jakejake wrote:it shud b an option on the 'start a game' menu - so u can pick which u want...
....How?
Apothos wrote:I would like to see an option to Randomize the teams in a team game when the last player joins. I play with a group of regular friends and it'd be nice to be able to randomize teams on those games. Wouldn't want to change it to always random though as sometimes you want to setup teams with specific members.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Not really. It would make people that haven't got set team mates play against others in the same situation. I would see it as a good way to start out playing team games but I'd expect anyone that likes the team format to "progress" into playing with a set team v other set teams once they get the hang of it/find people they play well with.The Neon Peon wrote: Okay, so this only affects the people that can't find themselves a decent team.
No no no. Better players should have their skill as an advantage. The rules shouldn't be fixed in their favour too.The Neon Peon wrote: P.S. Shouldn't the game be uneven toward the better players? I personally think so. Otherwise, we might just as well have our games determined by a random number generator which outputs 0's and 1's. 1: you win the game, 0: you lose
This would be an option. There is nothing to prevent those who like the current structure from playing. But, there are a lot of people in CC just don't have a set team for a lot of reasons.The Neon Peon wrote:I say a very loud NO to this.
If a team has become very good at the game, they deserve to be very good with the game. I have played my share of team games, and I will say that some teams work, some teams do not.
Now you are stereotyping. I don't consider myself "conquerer" material, but if I am teamed with someone better, I definitely listen!The people who can find themselves partners (and are the high ranks of which you say make the game uneven) would never use this. Why would they want to go around playing with people who might have 50% turn rates and never read the chat?
Because right now, there just is no such thing as a "random" team. Try doing a search on team games waiting for players. You see the same groups with their set teams dominating. Very few games are actually open to those without a per-set team.Okay, so this only affects the people that can't find themselves a decent team. Now, what difference does this give to you whether you join a game with random people in it or join a game with random people then have the order made random for you?
I have not seen this. Also, I am "gunshy" of games begun by a high ranker because too often I can join ... only to find myself facing a "set up" team. If this were true, then I should get a mixture when I start a game. Instead, I find myself facing a group that obviously know each other and play together.Also, this is not even an issue. If you had not noticed, many of the high ranks have been recently starting doubles and triples games without partners, so that a lower rank will join and they win less points. This is happening more and more lately, so the suggestion is not necessary.
The "randomizing" I put up there could use work. I just made a stab at it. If you have a better way ... speak up!P.S. Shouldn't the game be uneven toward the better players? I personally think so. Otherwise, we might just as well have our games determined by a random number generator which outputs 0's and 1's. 1: you win the game, 0: you lose
Agreed, it would certainly be a good option, but just an option. Given that option, though, I would use it almost exclusively in creating team games.blakebowling wrote:I don't think that teams should be randomized in all games, but I do think it would be a good option. I know it'd be interesting, I'd try it.