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For archive in case he edits this post away...mexicangeneral wrote:ive played thier once but lost fast
wat is the best way to win in 1v1 also1v 8
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
You don't play a lot of 1v1 games, do you? Using your armies to take a bonus from neutral is not only a waste of armies (which you will probably get back), it's a waste of a turn, which you won't get back. You're letting your opponent attack you with their full strength for two rounds, while you fight back with a reduced force. A territory bonus, with that size map, is worth more than a continent bonus, because it's harder to break, and it negatively impacts your opponent. 5 territories (less than average if you have 11 to deploy) gives an effective bonus of 3, because you gain 1/2 while your opponent loses them.FabledIntegral wrote:wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
Which only applies to smaller maps, such as classic (or whatever the hell it is now). On larger maps such as world 2.1, taking bonuses is key. Killing 3 neutrals to get a bonus - of course not. Killing a single neutral to get a bonus back the next turn - of course. Using the map to your advantage in terms of neutral walls and such is where you pick which bonuses you'll go after. If you take a bonus and kill a neutral which is bordering your enemy, you're fucked obviously because they'll hit it back. However such is not the case on world 2.1 in various situations. Many situations you can kill 1 enemy and 1 neutral and secure a +3/4 bonus, and then a neutral wall exists between you and your enemy. You then have that bonus for the rest of hte game virtually. Since world 2.1 games last a significantly long time, unlike classic where the difference between a +3 vs +5 deployment is huge, in world 2.1 you're getting around +15 vs +17. Those 2 armies become much more significant and you can acquire bonuses as a result.BaldAdonis wrote:You don't play a lot of 1v1 games, do you? Using your armies to take a bonus from neutral is not only a waste of armies (which you will probably get back), it's a waste of a turn, which you won't get back. You're letting your opponent attack you with their full strength for two rounds, while you fight back with a reduced force. A territory bonus, with that size map, is worth more than a continent bonus, because it's harder to break, and it negatively impacts your opponent. 5 territories (less than average if you have 11 to deploy) gives an effective bonus of 3, because you gain 1/2 while your opponent loses them.FabledIntegral wrote:wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
If you can take territories from your opponent which give you a bonus, then do that, but don't beat up neutral for one.
I never suggested building up an army on a continent. But alright.BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.
Are you talking about 1v1 or 8 players free for all? I have played several World 2.1 games and they never end early (which in my opinion is good by the way).BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.
I dont know what your rant about neutral territories is about but I think what Fabled meant is that in 1v1 there are so many territories that the reinforcements are much greater for holding a large number of territories rather than a small number of bonuses. I dont know if the following will make much sense but i think it is more important to stop your opponent from getting all the territory reinforcements than you getting them. Dont ask why or what I mean.. I am not really sure....FabledIntegral wrote:wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.