Moderator: Cartographers

I would be very careful making statements like this with your first map. You obviously have some skills in graphics but don't be so arrogant as to think you won't have to change things because if a lot of commentors want the change, and you aren't prepared to make those changes it will hold your map up. Also it may give people the impression of "why should i comment because this guy is not going to take any notice of my requests". Keep a little humility about your replies, you need people to help progress your map, not push them away.TaCktiX wrote:Version 5
Things that are NOT changing, so don't ask:
- Attack line look (simple, easy to understand as is)
- The continent names being on the map instead of in a secluded section
For me, your version 5 hurts my eyes completely...there is so much going on on the map that i find it very difficult to take in and decipher upon initial viewing.Discussion Points:
- Aren't the bonuses nice and easy to understand now? Are the values good?
- Are territory names now clear?
- Good color changes to Avenue of Remembrance and Lee Avenue?

Yeah, I suppose I just got a little bugged out with all of the "change this, no change it back to that" feedback.cairnswk wrote:TaCKtix, thanks for contacting me via PM. i've read through the thread and I have a few observations, and i am going to be blunt about your map. Please forgive, but i have to be for you to benefit.
As to why not a lot of people are commenting, I have the same problem, with commenting in general being quite slow at the moment....we've lost some controversial figureheads who don't comment so much anymore and i think this has caused some downturn. Plus the number of maps in progress now means so much more for people to comment on, and not every map made is going to be for everyone.
I would be very careful making statements like this with your first map. You obviously have some skills in graphics but don't be so arrogant as to think you won't have to change things because if a lot of commentors want the change, and you aren't prepared to make those changes it will hold your map up. Also it may give people the impression of "why should i comment because this guy is not going to take any notice of my requests". Keep a little humility about your replies, you need people to help progress your map, not push them away.TaCktiX wrote:Version 5
Things that are NOT changing, so don't ask:
Opacity will be applied.cairnswk wrote:- Attack line look (simple, easy to understand as is)
- The continent names being on the map instead of in a secluded sectionFor me, your version 5 hurts my eyes completely...there is so much going on on the map that i find it very difficult to take in and decipher upon initial viewing.Discussion Points:
- Aren't the bonuses nice and easy to understand now? Are the values good?
- Are territory names now clear?
- Good color changes to Avenue of Remembrance and Lee Avenue?
1. i find that while the texture of the grass is good, its too glaring and contrasting with everything else, and for me conflicts with attack lines. can you reduce the opacity to tone it down?
I suppose I'll colorize the buildings. Shouldn't take me long, but I liked the idea that I was re-creating campus down to a T.cairnswk wrote:2. you have a lot of black everything - font, outlines, ashphalt, and everything has a glow. can you not use the colours on the buildings like in regular maps with continents to distinguish them
Those are the quadrangles at the center of each battalion. They really are that boldly red and white, but I'll see if I can wash out the color a little bit to make it not stand out so much. Removing the quads would cut the heart and soul of the map out, sadly.3. the checker pattern - everytime i see this map i expect Mel Brooks and Madelaine Kahn to break out in the Hitler Rap and wait on the "tables" serving Bratwurst, bread and beer. It really does remind me of a Bavarian outdoor Cafe, with Heidi in her short skirt serving tables and the Oompah Band boys playing in the corner.....in short it doesn't look like a "plan" of buildings with that pattern. best advice there....change it.
I'll move the flags. Thank goodness I saved the flag picture. Putting them next to the company shouldn't be that hard to pull off, and I won't have to kill myself trying to clarify what a company and what a battalion is.4. why have you got the blue flags in the background of the army shadows? you won't see them when there are numbers sitting over the top of them when gameplay is underway. you need to come up with something alternative to that....maybe keep the flags but place them outside the army circles, or move the army circles.
Colorizing the continents and removing the pure sanctity of the Parade Deck (read: title and information will go on it now). I set out that little bonus box at the bottom (on actual campus the Mess Hall is located there) intending for it to be enough, but I suppose not. I'll mess around with where titles and stuff are and make it "bigger."5. i appreciate what you've tried to do with the attack lines, with the white edging around the black dashes. because a lot of the map is light gray, this doesn't work well for me coz there are such a lot of other black lines separating terts...it is very confusing. Perhaps follow the example of CCU map and have the paths between buildings as attack/connection lines. Field House doesn't look too bad, but the rest with attack lines, grey buildings and grey side path areas...my nightmare! Sorry.
6. the title and bonus areas need severe work. not only can i hardly read it on that grass background, but it's also too small. look as some of already quenched maps and see that legend and titles need to be very distinguishable from the rest of the map. give the legend a defined area of its own with the flavour of the map.
I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.I hope this helps. While it may feel like an attack on your work, it will help to better the map and design, and might create more interest for you. I'll return later to see what you've come up with.
This map looks like someone pulled a beta version of CCU out of the garbage and proceeded to regurgitate botched photoshop tutorials all over it. Not only is this map an insult to the sighted community but the game play has been done before and done better, which completely removes any real reason for this map to exist, except for those among us who are military fetishists with low standards and I wouldn't even want those commendable souls to be condemned to a gaming experience so 3rd, 4th, and 5th rate as this reiterated graphical compost heap of bad taste.I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
Yep, my map is now legitimate. Mibi thrashed the ever-living crap out of it. *gets back to work on Version 6*mibi wrote:This map looks like someone pulled a beta version of CCU out of the garbage and proceeded to regurgitate botched photoshop tutorials all over it. Not only is this map and insult to the sighted community but the game play has been done before and done better, which completely removes any real reason for this map to exist, except for those among us who are military fetishists with low standards and I wouldn't even want those commendable souls to be condemned to a gaming experience so 3rd, 4th, and 5th rate as this reiterated graphical compost heap of bad taste.I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
My advice, take this map back to the drawing board, take the drawing board back to Ikea, and exchange it for one of those nifty couches so at least one of us will rest easy knowing something this reckless will never get into live play.
I actually wait until a map reaches a maximum velocity of crappiness before I 'trash' it. My criticism is often only constructive in relation to the grand scheme of things. I usually save the minutia for something that might actually have a chance at live play.CatfishJohnson wrote:heh, nice man, i like how u wait to dis people after they have been given GOOD critisim, i mean so is ur life focused solely on being a dick and trashing people, i personally think ur iraq map sucks ballz so yeah, just saying, u trash a lot, its kinda sad..:\
lol, it's nothing personal of course. You have the right attitude though, and just might be capable of seeing this through. Good luck.TaCktiX wrote:Yep, my map is now legitimate. Mibi thrashed the ever-living crap out of it. *gets back to work on Version 6*mibi wrote:This map looks like someone pulled a beta version of CCU out of the garbage and proceeded to regurgitate botched photoshop tutorials all over it. Not only is this map and insult to the sighted community but the game play has been done before and done better, which completely removes any real reason for this map to exist, except for those among us who are military fetishists with low standards and I wouldn't even want those commendable souls to be condemned to a gaming experience so 3rd, 4th, and 5th rate as this reiterated graphical compost heap of bad taste.I WANT sharp criticism. This is the Foundry after all. If my maps don't go through a crucible of harsh criticism I won't feel like I've earned the Quench.
My advice, take this map back to the drawing board, take the drawing board back to Ikea, and exchange it for one of those nifty couches so at least one of us will rest easy knowing something this reckless will never get into live play.

TaCktiX wrote:Version 6
Why not reduce the big green field in the middleTaCktiX wrote:Yes, I need some help resolving that. I know I've got the map space to have it readable, but I need some good suggestions as to what I should use to buffer text. What you see there is a 50% opacity white box erased to form-fit with the letters, and that doesn't work in all cases. Any tips?
Top Score:2403natty_dread wrote:I was wrong
The entire map is to-scale. The rest of the map keys off of the size of the "big green field in the middle" and I'd have to resize every other building (exacerbating the readability problem, not fixing it) if I messed with the Deck.gimil wrote:Why not reduce the big green field in the middle
I'm glad that you're sticking through with this map Tac, but I'm not really getting it so far. I appreciate that you've attended this school and have strong personal feeling for it, but the rest of the world could probably care less. That's kind of why I abandoned my Charleston, SC map. I love the city, and thought it would make a great map, but as much as I love it, most people have never heard of it. I just couldn't get the support.TaCktiX wrote:

Whether it be stubbornness or patience, only time will tell.RjBeals wrote:I'm glad that you're sticking through with this map Tac, but I'm not really getting it so far. I appreciate that you've attended this school and have strong personal feeling for it, but the rest of the world could probably care less. That's kind of why I abandoned my Charleston, SC map. I love the city, and thought it would make a great map, but as much as I love it, most people have never heard of it. I just couldn't get the support.TaCktiX wrote:
On the other hand, you seem to have more buzz around this map than I had with mine. And you're taking the constructive critisism pretty well. So that's good. But here's my 2 cents.
I think I'm going to opt for Black 50% Opacity boxes with white text around the entire map. That way it's clearly readable universally. I'd like to replace the legend background, but I have no idea what to put there that would be "appropriate" to the map theme. Ideas shoot them my way.RjBeals wrote:I think the grass has to be toned down some, or if you would prefer, take it out from the background behind the legend and the text on the field. It's just too distracting (overall).
Behold the upcoming power of Stroke! Or something similar to highlight it. My earlier worry was making sure people could tell "hey, this is part of 2nd and can be attacked 4 ways (both Quads, Echo, F-Troop).RjBeals wrote:It took me a while to find where the tower was. Is there a way you could make it stand out a little more?
The entire thing follows the same adjacency rules, they're just weird. Note on my upcoming version 7 I'm going to alternately eliminate the quads for solid color or tone them down significantly. You'll see the results of both when I post it.RjBeals wrote:The whole bottom 1/3 of the screen looks very confusing. The checkerboard pattern doesn't help either. There are too many flags / dotted-lines and hard to read words that don't have any kind of flow. I wouldn't stand a chance at this map without bob script help.
The box for the armies is BELOW the red flag. Suppose that's not exactly apparent as it is right now.RjBeals wrote:The red flags ontop of the checkerboard don't work. When you put armies on top of this, it will be way too confusing.
Why should it? It's a territory that can access the rest of the map with ease. Holding it is a privilege all its own. By that argument the people who keep on accusing me of copying CCU should be advocating there be a +1 auto-deploy to the Quad on that map.RjBeals wrote:so does the parade deck get an autodeploy bonus every turn? It should.
Virtually satellite-accurate.RjBeals wrote:Your other buildings look fine, with good colors and good use of shadows, and walkways.
A few of the territory names are cramped for space (namely President). The Company names need to be enlarged. In Versions 5 and before, they had to be that small to fit at all, but Version 6 liberated me of a ton of space, so expect a few "bigger" names. Aside from those, all territories are universally 3 point type.RjBeals wrote:try bringing your building name font down a bit. It looks a little too big now. Use a plain font like tahoma or arial. You may want to take the anti-aliasing off and just make it like 8pt. italic with 1 pt. white stroke / or something very plain. I kind of don't like how some names are larger font than others, even when the words still are overlapping the building outlines.
American Civil War and USA don't count? Bummer...RjBeals wrote:But good luck with the map. We need a good South Carolina map on CC !!