Moderator: Cartographers
Top Score:2403natty_dread wrote:I was wrong
I think it might be a bit late to make such a big change to the map, because doing that will make it a completely new map...Fireside Poet wrote:Perhaps to stimulate this idea further -- take a look at the game Britannia by Avalon Hill. Your basic premise seems to be based on it, but might benefit from more "factions". What they did in the game was take the main invaders from Europe (Danes, Belgaens, Picts, Saxons, Scots, Norsemen, Angles, Scots, Caledonians, etc...) ... maybe if you divided up Britain into finer pieces ala World 2.1) and had each of the factions represented for bonuses? Just a thought in quick passing ...
Just an idea, we dont have to have all the seas with the same neutral number, because some are more important than others, for example Muir Munster could have a low value because it really is not helpful, whereas Muir Eire has access to 3 different continents, so should have a higher value.Balsiefen wrote:4.Starting sea neutrals
I would say 3 or 4 (prob 3) would be good starting numbers, that would give people a little insentive to build up on land before raiding by sea but not to give an Irish player too much of an advantage (in fact, they may find unprotected ports rather a problem once someone breaks through the seas.)
Interesting that, I'm not sure either way at the moment, problem would be not giving certain players too much advantige. Giving Eire the same bonus as everything else may actually create a bit of interesting gameplay, making an irish player work a little more for his continent, though i also think making muir munster lower is also an interesting idea, again, it would mean an Irish player would need to earn his bonus instead of being confident that no-one would bother to sail that far round.Telvannia wrote:Just an idea, we dont have to have all the seas with the same neutral number, because some are more important than others, for example Muir Munster could have a low value because it really is not helpful, whereas Muir Eire has access to 3 different continents, so should have a higher value.Balsiefen wrote:4.Starting sea neutrals
I would say 3 or 4 (prob 3) would be good starting numbers, that would give people a little insentive to build up on land before raiding by sea but not to give an Irish player too much of an advantage (in fact, they may find unprotected ports rather a problem once someone breaks through the seas.)
But you are right we dont want to give ireland a large advantage.

Interesting, i never quite worked out what they did, though to me it looks rather interesting. Is it that if someone takes them, at the end of their round they turn back into a neutral 2? What if someone leaves a large number of men, do they get wiped out?Oaktown wrote:Seas: have you thought about making them killer neutrals, rather than -2? because what I see happening is that it will be too costly to defend the seas, so once a sea is taken it sits with a single army and becomes an easy way to shoot around somebody's ground defenses and attack the other side of the land in one quick turn. And maybe that is OK.
Personally, I think the font is both easy to read and looks pretty dark age. If you remember when Tel put up the other fonts, people overwhealmingly voted for wessex which was Awful, and to be honest-I didn't think any of the other fonts worked either. Although i liked the origional font we had, it caused too many problems, what with deciding on the backing for it and the fact that no-one could read it.Hmm people like the font, but thats all!! I liked the font which look old english style. THis one seems to be boring compared to all the others u offered!
Which is a good thing as in the dark ages there wasn't a feudal system. (actually, the writing is proberbly moderatly accurate as only monks would really be literate and, in britain at least, they hadn't developed the elaborate gothic type handwriting of later periods.TaCktiX wrote:The new font isn't medieval in the "we have castles and lords and serfs, oh my!" sense, but more in the peasant sense of functional non-script handwriting. At least, that's how I justify it.
Yea, I couldn't be bothered to change it so i went back to a single one[threadjack]
Balsiefen, your signature is very jarring. Pick an image or increase the delay between switches.
[/threadjack]
Balsiefen wrote:Which is a good thing as in the dark ages there wasn't a feudal system. (actually, the writing is proberbly moderatly accurate as only monks would really be literate and, in britain at least, they hadn't developed the elaborate gothic type handwriting of later periods.TaCktiX wrote:The new font isn't medieval in the "we have castles and lords and serfs, oh my!" sense, but more in the peasant sense of functional non-script handwriting. At least, that's how I justify it.
Thanks, Yea. I couldn't be bothered to change it so i went back to a single one[threadjack]
Balsiefen, your signature is very jarring. Pick an image or increase the delay between switches.
[/threadjack]
Yeah, killer neutrals are still uncharted territory... you might be the first!Balsiefen wrote:Interesting, i never quite worked out what they did, though to me it looks rather interesting. Is it that if someone takes them, at the end of their round they turn back into a neutral 2? What if someone leaves a large number of men, do they get wiped out?
At the moment, I have to say I rather like the way people can shoot around peoples ground defenses, and ATM, bonuses are calculated that people will be defending all of their ports.

So thats a go? what should it respawn to though? 1, 2? if we leve it at 1 it makes it harder to keep conts later in the game but it makes re-sailing the sea so you can fortify a viable option.Telvannia wrote:I like this killer neutral idea myself. I think it would make the map more realistic and as Balsiefen said would make it seem more dark ageish I will have to update the legend to explain this new turn to gameplay.
Ach well, another time maybeI would really like the idea of making it more economical and complex for example add food territories, a bit like age of merchants, but it might be a bit late to start changing it all now... shame really, maybe this call for another map, but that is a different story.