Moderator: Cartographers


hiRuben Cassar wrote:Hi Tom.
thats what i was thinking when i first did that - but then no1 commented on it so i kinda forgot about thatRuben Cassar wrote:The yellow looks a bit too bright in my opinion. Maybe you could tone it down a bit?
yea i saw that, that will changeRuben Cassar wrote:Even the army shadows are a bit lost on that background.
lmao - no i dont know what you mean by that - funny story though,Ruben Cassar wrote:I also don't like the background of the title text and edges of the biscuit like thing! Hehe it reminds me of the Plasmon biscuits they give to little kids and babies.
cheers,Ruben Cassar wrote:Keep up the good work.

lmaoRuben Cassar wrote:Tom this is a Plasmon biscuit.
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ill try thatRuben Cassar wrote:About the yellow colour region why not try adding some opacity to it or applying a filter to see how it looks?
yea i aggreeTaCktiX wrote:Gameplay-wise, the yellow and green continents are very open.
sure thingTaCktiX wrote:Is there any chance of adding some impassables to their left sides?
its not really game reserve, its more of acctaul forest/tree areas - but the same principle lolTaCktiX wrote:I noticed the use of trees in certain areas, so I suppose there's a game preserve in that area to help you out.
lol, i might try thatjiminski wrote:Nice map.. needs more Lemurs!
mountains yea sure, jungle i didnt think was so bad is it? i can always make another one but i didnt think that the jungle one was that much of a problem???ZeakCytho wrote:I think both the mountain and jungle impassables need major work.
ok, maybe i could try sort of fading it into the ocean by trying a colour/gradiant overlay at a very low ocpacity? what ya think of that?ZeakCytho wrote:The compass rose really pops out - I'd make it much less opaque so it blends into the ocean.
mmm - ill get onto that,ZeakCytho wrote:Also, the N, E, and S letters are not properly rotated or aligned with the actual direction. W seems fine.
darker yes,ZeakCytho wrote:I think the ocean could use more work too. It's very flat right now. I'd make it darker and, if possible, create a sense of depth to it.
I don't like the trees very much. They're just sticks with circles on them and don't seem to convey the spirit of the jungle of Madgascar at all. Also, they're not very pretty to look at.t-o-m wrote:mountains yea sure, jungle i didnt think was so bad is it? i can always make another one but i didnt think that the jungle one was that much of a problem???ZeakCytho wrote:I think both the mountain and jungle impassables need major work.
Just setting the compass to a lower opacity (maybe 50%?) should solve the problem. A color overlay could work too, but it might not be necessary.t-o-m wrote:ok, maybe i could try sort of fading it into the ocean by trying a colour/gradiant overlay at a very low ocpacity? what ya think of that?ZeakCytho wrote:The compass rose really pops out - I'd make it much less opaque so it blends into the ocean.
If the pattern is at a very low opacity, it could be good. If it's too strong, then it might just look stupidt-o-m wrote:darker yes,ZeakCytho wrote:I think the ocean could use more work too. It's very flat right now. I'd make it darker and, if possible, create a sense of depth to it.
do you think that a pattern would do it? with a lil bit more depth in it? would that help or make it look stupid?
no that only gives ideas - it isnt very accurate and gives bad readings sometimes,hadati wrote:use the exel tool in map making tools for bonuses
thanksKaplowitz wrote:Cool map!
i totally agree - its a bit on its own and doesnt fit in...Kaplowitz wrote:-I dont like the forest near Melaky, the green circles are noticeably just green circles.
interesting idea - i might try thatKaplowitz wrote:-The army circles are a little pixely. Maybe you could have a more unique one anyway...like a lemur head or something.
i dont really see any similarities in the colours! - apart from the beigey colur and the brown - mainly on the legend/keyKaplowitz wrote:-The colors are a little too similar, and it may be hard to tell which is which....
mmm - its just a line with 0% hardness with bevel on it - thats all so its nothing special lol - i might try and make some better ones but not in the next updateKaplowitz wrote:-IMO the mts look...slimy...if no one else cares, i wouldnt worry about that.
maybe i dont know - thats not a big deal for the mo - i will try that in a later versionKaplowitz wrote:-Maybe some recognizable Madagascar images in the bg?
hmm...is that a big problem?Kaplowitz wrote:-All of the bigger bonuses are on the bottom of the map, but that may not be bad. Im just pointing that out.
take 'emm cheersKaplowitz wrote:Just some points, take em or leave em
umm...i dont know why but i dont wanna do that is there enough room?Ruben Cassar wrote:I think you should make a mini map to portray the bonuses.