Moderator: Cartographers
rocky mountain wrote:the bonuses seem quite large for a small map... how many territories will there be? it would help alot if you at least mark the territories, so we know what and where they are...
it looks like it could work though. good job so far.
Mr. Squirrel wrote:It has potential, gut it is hard to know what it will be like without the territories and things like that. You should try to get those up, and then we can have a better idea of how the gameplay would work.
Ethitts wrote:Ok, I've added some territories now. There are currently:
71 territories
9 continents
I'm not sure if I should make the paths territories or not. I do need to make a few more paths though, to open it up a bit. Also, I was thinking of adding a driving range and a secret miniput course.
rocky mountain wrote:do not rnake the paths territories.
why would anyone go for the beach, if each territory gives -1? its of no use at all... either make it useful, or take of the -1 and add a bonus.
hole 7 should not be +5. it has just as many territories as hole 2 which is only +2.
hole 3 should be the one with +5
Ethitts wrote:Ok, I've added some territories now. There are currently:
71 territories
9 continents
I'm not sure if I should make the paths territories or not. I do need to make a few more paths though, to open it up a bit. Also, I was thinking of adding a driving range and a secret miniput course.
bryguy wrote:Ok this is one of those few maps that i dont care for, but that wont keep me from commenting
1) I dont care for the water texture, maybe make them a solid color?
2) The trees are a nice effect
3) Maybe add some golf club symbols that can bombard?
4) Or maybe, make this an objection game like Das Schloss(B), add some golfer territories that can each attack a different start of a different hole, but cant get attacked. And the objective could be to hold all holes?
5) The sand bugs me, it looks like you used a paintbrush with different opacity at different points
hopefully more later
Mr. Squirrel wrote:bryguy wrote:Ok this is one of those few maps that i dont care for, but that wont keep me from commenting
1) I dont care for the water texture, maybe make them a solid color?
2) The trees are a nice effect
3) Maybe add some golf club symbols that can bombard?
4) Or maybe, make this an objection game like Das Schloss(B), add some golfer territories that can each attack a different start of a different hole, but cant get attacked. And the objective could be to hold all holes?
5) The sand bugs me, it looks like you used a paintbrush with different opacity at different points
hopefully more later
My opinions on your comments:
1) The look of the water will come in time. Right now he is more focused on what the territories should be and whether or not he should add or delete a few.
2) no comment
3) I dislike gimmicks altogether, so I am against adding gimmicks to this map
4) No, simply no.
5) I think the sand looks really realistic. It looks like a real aerial view of the beach.
rocky mountain wrote:looking better...
how about another dock?
AndyDufresne wrote:A few things...
Use the trees a little more sparingly. It looks like this course was cut into a jungle, rather than a finely crafted and well maintained golf course/country club.
Perhaps the addition of some buildings, either for aesthetics or game play, would introduce a "there is life here" in the map.
Additionally, to perhaps escape some the linearity of the map...consider the adition of "rough" or "brush" or "scrub" ...etc between some holes instead of trees.
Also, a large majority of golf courses/country clubs "name" their holes. I.E. Hole 1 = Rosebud, Hole 2 = Pegleg, Hole 3 = Sweet Misery, Hole 4 = Goliath, and so on.
Think up some unique names for the style of course this is.
--Andy
InkL0sed wrote:This looks like some interesting gameplay, maybe it will work.
If you like the idea, maybe you can add some comedy to this map? Because honestly, the thought of armies fighting over a golf course is HILARIOUS
bryguy wrote:Or the holes can bombard their entire course?
AndyDufresne wrote:bryguy wrote:Or the holes can bombard their entire course?
Hm, adding more "Golf-esque" elements could be an interesting way to direct your game play. Perhaps the "Tees" can bombard down the fairways and the holes (on short Par 3's, but perhaps not Par 4's or 5's).
Think of something unique to do with the Hazards also.
--Andy
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