lancehoch wrote:As another idea, maybe using a Fibonacci sequence from the start would work just as well (1,1,2,3,5,8,13,21,34,...). This would be less per turn-in up to the 8th turn-in, then at the 9th turn-in, this would become more than the current escalating values. What do people think about this idea?
while it may not be bad i don't believe it will work.
changing values starting with the 100th cash in means only a few games will be affected (stalemates and build games)
changing values right from the start will completely screw the whole strategy behind escalating games.
for example at the moment in a 6p escalating it's worth being last cause you get to cash 20 troops and you have a chance of ending the game and even if you don't you still have a nice number of troops and can avoid being eliminated.
with your suggestion if you are 6th you get just 8 troops you won't do shit with them and by the time your turn comes again. people will have cash-ins of 13,21,34,55,89 so i think it's safe to assume your turn will not come again.
edit// damn. fastposted by a lot.
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