Now I see a cameloaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...
High Seas [Quenched]
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- gimil
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Re: High Seas, code and counts pg 16 [I, GP, Gr]
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: High Seas, code and counts pg 16 [I, GP, Gr]
I like the seahorse - it did take me a while to see that it was a horse in the sea... (With a mermaid style tail)... I was looking at it thinking - that looks nothing like a seahorse!!gimil wrote:Now I see a cameloaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...
C.

Highest score : 2297
Re: High Seas, code and counts pg 16 [I, GP, Gr]
just scanning through and caught a glimpse!.. sorry, i am sure you have very constructive comments from others, so i will add something more superficial: i love the map, it looks terrific!!
Re: High Seas, code and counts pg 16 [I, GP, Gr]
since we seem to be at about that point...
large map: http://i141.photobucket.com/albums/r76/ ... seas31.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 1small.jpg
xml: http://h1.ripway.com/rparodi/highseas.xml
thanks for the XML check, Forza.
large map: http://i141.photobucket.com/albums/r76/ ... seas31.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 1small.jpg
xml: http://h1.ripway.com/rparodi/highseas.xml
thanks for the XML check, Forza.
Re: High Seas, code and counts pg 16 [I, GP, Gr]
quench time?
Re: High Seas, code and counts pg 16 [I, GP, Gr]
Agreed!ZeakCytho wrote:QUENCH!
C.

Highest score : 2297
Re: High Seas, code and counts pg 16 [I, GP, Gr]
should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.
Re: High Seas, code and counts pg 16 [I, GP, Gr]
fireedud wrote:t-o-m wrote:quench time?
Re: High Seas, code and counts pg 16 [I, GP, Gr]
Hmm... I actually like how this looks better than I thought I would. Both lines of text now bump the graphics, but a light glow the same color as the background makes it quite readable. What are your thoughts, everybody?mibi wrote:should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.
Curved text: Straight text:
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Ohh.. I like it curved.. but only slightly more than straight.

Re: High Seas, make a choice! pg 18 [I, GP, Gr]
I think i like the curved better, but i like them both
- Sir. Ricco
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Loving that last tweak Oak - I reckon that's the icing on the pudding - great suggestion Mibi.
C.
C.

Highest score : 2297
- Ruben Cassar
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]
The curved one is better but I don't like the text bumping with the graphics.
- Incandenza
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]
The curved does look pretty damn sweet.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Agreed... here's a fix on the lower text, not much I can do about the top. I think I like this better because it gets the inset map off the borders.Ruben Cassar wrote:The curved one is better but I don't like the text bumping with the graphics.

Re: High Seas, code and counts pg 16 [I, GP, Gr]
Sir. Ricco wrote:ZeakCytho wrote:QUENCH!
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
I'm aware that the one area that should be represented most accurately - Europe - has as many if not more inaccuracies as any other region. However, many of the liberties I've taken with the European coastline (Italy is cocked too far south, the Adriatic is way too big, Denmark is cut off, the Bosporus is out of proportion, Spain is too far from Africa, etc.) came about as a result of gameplay necessities. Openings to the many seas around Europe had to be widened significantly to allow visible borders, and seas were increased in size to fit army counts.ZeakCytho wrote:Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?
When this map started out Europe was pretty accurately portrayed, but gameplay needs have trumped history/geography in many respects.
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Bosporus is out of proportion. 
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
considering the post immediately prior to this one, you're joking, right mibi?mibi wrote:Bosporus is out of proportion.
- Qwert
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]
Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.
Re: High Seas, make a choice! pg 18 [I, GP, Gr]
I disagree with this actually...qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.
In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?
C.

Highest score : 2297













