Moderator: Cartographers
New attack routes are thinner than the rest and easy to miss.TaCktiX wrote:- Added attack routes from Business to President, Canteen to Buyer, and ROTC to Commandant (forgot to add Byrd to President, on the To Do)
Maybe it's the perspective?oaktown wrote:... I'm still saying 'hmm' every time I look at the tower... it just doesn't seem right visually, ...
gimil wrote:Trees need a drop shadow.
Top Score:2403natty_dread wrote:I was wrong
Maybe it might help if the text was just "Tower"?TaCktiX wrote:I also got bit pretty hard making it wider to fit The Tower's text in (which is still smaller than every other territory). I can do a "from above" perspective, and add in the appropriate attack route in front of the battalion. That said, I will have to drop having the text on the territory directly, as the Tower is most certainly square, and not some bizarre rectangle.
When i said they didnt fit the theme, i meant the gfx theme. Everything is so straight, and one color. The trees are blobs, and each tree has many colors. They look good, but i think they look out of place. I think you should have trees, just they should look different.TaCktiX wrote:The trees fill up a lot of empty space. Now that I look at them post-update, they look awful. I'll go back to the drawing board on creating them, but they're staying. And they DO fit the theme, as there are trees in virtually the same locations in reality (I took artistic liberty with how many trees, and what color, but they really do encircle the Deck).
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I am going to disagree with you here. This map has been, from the start, an attempt to get the campus exactly "as it is". If there's a sidewalk somewhere and it looks like that on the map, you can guarantee that there is a sidewalk identical to it in reality. If a building has a parking lot next to it, there really is a parking lot there. I've had to take a little artistic license to make it look cleaner, but of late I have been adding things that are on campus that I didn't have the technical capability to do before. There are multi-colored trees around the Deck, and all over campus. They're all relatively old (50+ years) and very large. I've said before their size, number, and actual color may be inaccurate strictly speaking, but that's artistic license to keep the map fairly simple to edit (relatively). So no, they do not look out of place, they are fully in keeping with the theme I have been working on from the start.Kaplowitz wrote:When i said they didnt fit the theme, i meant the gfx theme. Everything is so straight, and one color. The trees are blobs, and each tree has many colors. They look good, but i think they look out of place. I think you should have trees, just they should look different.
I recraft them, they'll get drop shadows, don't worry.Plus gimil is right, they need shadows.
Yeah, I'll do that. We refer to it on campus as "The Tower", but for readability reasons I can trim it up.grayhawke wrote:Maybe it might help if the text was just "Tower"?
I was burned out from doing all the other updates, so I didn't look at the size of the attack routes much. This will be fixed (I've got the space, easily).oaktown wrote:New attack routes are thinner than the rest and easy to miss.
wait, there are new attack routes? cause i cant find any.....TaCktiX wrote:I was burned out from doing all the other updates, so I didn't look at the size of the attack routes much. This will be fixed (I've got the space, easily).oaktown wrote:New attack routes are thinner than the rest and easy to miss.
TaCktix...on assignment here to assist with graphics comments:TaCktiX wrote:The trees fill up a lot of empty space. Now that I look at them post-update, they look awful. I'll go back to the drawing board on creating them, but they're staying. And they DO fit the theme, as there are trees in virtually the same locations in reality (I took artistic liberty with how many trees, and what color, but they really do encircle the Deck).
EDIT: Forgot the army placement notes. Here's the image:
I'll be editing 2nd battalion to have better-spaced borders, but I'm pretty sure if I notched an 888 test on everything, they'd be fine.

I think they look awful at the present time, I will be redoing them, and including shadow.cairnswk wrote:I think the trees are a great addition and yes they fill up real estate on the map. They could do with a little improvement with some additions of light and shade being the main points i would add.
Note also that there are clear paths exiting buildings and going to the Parade Deck. The sidewalks on that side of campus are relatively intricate, and each building has a different style in front of it for whatever reason. It follows my theme and since it isn't messing up map clarity, I don't think it needs changing.This is looking very clean and clear, although i am a little confused in front of Jenkins Ave with the white paths all over the place there. It seems excessive and sometimes as you know less is more. I understand what you are trying to do there, but players might ask what do they mean or what are they there for.
I need to widen those attack routes (President to Business), and I will add a note of black-outlined routes also being attack routes.The same with the path from President to School of Business, is that a legit attack path of just there for decoration, because it doesn't correspond to the Attack Route in the legend.
Also, is there an attack route between Kilo/Lima and Echo/Hotel, and from Romeo/Oscar to LIma/Mike, also Bryd Hall to Ducket Hall.
I like that idea, so I will certainly do it.I think the legend could do with something special, not too much, perhaps a nice simple thin border, and is it possible to place the Avenue of Remembrance under Jenkins Ave, and re-position that instruction on the Parade Deck across the bottom of the legend in one sentence ??!
On the To Do.The rounded corners near McAlister Field House are a little jagged, is it possible to smooth that.
With a few more adjustments I think this map will be ready for the one-two punch of Gp and Gr.Overall though, shaping up nicely.
Mmmmm it is a little confusing as i have said. Perhaps lower the opacity or lessen the colour so that don't show up so much. If they are not important to gameplay, it is more important to have the attack routes most visible to avoid confusing players.TaCktiX wrote: Note also that there are clear paths exiting buildings and going to the Parade Deck. The sidewalks on that side of campus are relatively intricate, and each building has a different style in front of it for whatever reason. It follows my theme and since it isn't messing up map clarity, I don't think it needs changing.



Top Score:2403natty_dread wrote:I was wrong
