Moderator: Cartographers


I didn't like the red ones that much anyway. The drop shadow is doing wonders for the trees, really, you should see the raw source without that effect on them. I'll add a smidge of noise to them all to see if that alleviates things. I like the mod-ability of the new trees a great deal better, so making edits won't be that hard.RjBeals wrote:I'm still not totally satisfied with the bushes. They need a little more texture added to them, like more noise or speckles. And maybe remove the red ones?
Just wait for the cutesy solution to Oaktown's continent differentiation issue.The legend sentence "The Parade Deck resets....." is very small and blurry on monitor. It's really bad.
They're little minarets that extend about 3-6 feet above the corners of the building, but from the sky view they don't look that great. I'll just drop them, as they add confusion and not character.What are those black dots around the school of business? columns? If so, they should be adjusted to look like columns. It looks like a pixel smudge now.
Reality invades again! Actually, my sidewalk in the middle is inaccurate, it's just a straight at an angle in reality. But to keep the Harbingers of Unclearness from signaling the Apocalypse of the Foundry, I'll straighten it.Could you move the Capers Hall pathway down a bit so it lines up with the Citadel Museum? That way you wouldn't need to do that curved connector between them. It looks awkward now. I know it's not how a satellite would show it, but sometimes for the good of the map, changes need to be made (as you are aware).
Simple desaturation of the red color should do the trick. Gogo color overlay!The red armies on the red roofs look very similar. I think it will work since the roof has no texture, but you may want to check with others with different monitors and make sure they can distinguish the armies okay.
Yup, those are the quads, a flat center section that's 4 stories below the top of the barracks. They're red and white checker pattern in reality, but yes, that IS the look I'm going for.The Battalions look like the center areas are sunken in. Like it's a concave roof - Does that make sense? Is that the way it's suppose to look?
I've made several comments about the sheer flatness of campus. Places where there are height differences I could make use of end up muddying the clean text (see Version 7 for examples of plenty of this), or just plain look bad, so inner shadowing won't work. I'll see if there's something else that can be done.Overall, It's okay. I wish there was a little more style to some of the buildings, maybe more of an angle or something. They are really just colored blocks in a sense. Like the Summerall Chapel really looks better than the other buildings because of the sloped roof, and the slight shading on the one side. It gives it some depth. But I think overall it's good.
We like cute in the foundry. And cuddly. Like blinking rabbits that we get to shoot.TaCktiX wrote:Oaktown, I just thought of the cutest solution to your noted problem. Expect a fairly quick update tomorrow.


I likey!RjBeals wrote:Hi Tac -
When I was talking about adding some depth to your buildings the other day, this is an example of what I was speaking of. I also changed the tree/bush look, and reduced the font to give more room for the armies. what do ya think? The buildings don't look so flat with that gradient applied.

Sadly, I agree... are you resizing it by saving it as a larger jpeg with new dimensions? because it would look better if you resized it first and then saved it, but depending on how you created your individual elements you might be screwed.InkL0sed wrote:I don't think resizing the map for the large version is going to pass. It's way too blurry/pixelly; makes me go all cross-eyed.
This is why the large should be done first...

Top Score:2403natty_dread wrote:I was wrong




