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Golfe du St. Laurent[FD,G,GP,FF]

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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby t-o-m on Wed Jun 04, 2008 9:12 am

yeti_c wrote:Holy shit - Unit 2's got a map in FF...

I was only away for a week!!!

C.

he did get help from others though ;)
congratz anyway
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby serialkiller74 on Thu Jun 05, 2008 5:46 pm

Hi guys ,

i am from quebec ... and i think that map can be really really cool!!
i think you split a territories or 2 it could be good..

anyway if you guys need any help for regions,city or whatever i will be glad to help!!
just contact me by e-mail!

and by the way...you should change PORT-CARTIER(2500 pop) to SEPT-ILES (49000pop)

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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Joodoo on Fri Jun 06, 2008 5:36 am

I think there's a ferry route between Nova Scotia and Newfoundland. It's used to connect the Trans-Canada Highway of the two provinces.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Kaplowitz on Fri Jun 06, 2008 5:36 pm

why are there two Mauricies? or am i mistaken?
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Joodoo on Fri Jun 06, 2008 10:52 pm

Kaplowitz wrote:why are there two Mauricies? or am i mistaken?


nice one Kaplowitz, you are not mistaken
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby eye84free on Sat Jun 07, 2008 5:29 am

this looks to be an easy to play map..i cant wait to play it..x-job...
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Lone.prophet on Sat Jun 07, 2008 7:05 am

Click image to enlarge.
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is this any good?
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Ruben Cassar on Sat Jun 07, 2008 7:19 am

Wasn't the title supposed to be "Golfe du St-Laurent"?

Why haven't you changed it in this update?

I am not sure about the legibility of the armies in some army circles. Like Estrie or Cape Breton.

Apart from that it's looking great.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Lone.prophet on Sat Jun 07, 2008 7:31 am

yeah you right about the title made a mistake wrong layers selected.

and what you mean about those army circles?
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Ruben Cassar on Sat Jun 07, 2008 7:52 am

Lone.prophet wrote:yeah you right about the title made a mistake wrong layers selected.

and what you mean about those army circles?


Ok just pointing it out mate. I love French! ;)

About the army circles...half of them are on land and half on sea for example. Would the armies still be legible?
For example take Estrie...wouldn't it be better to shift the circle on the territory and the text outside if need be? Same for Cape Breton.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Lone.prophet on Sat Jun 07, 2008 8:37 am

i dont really see how that will be a problem but ill test it soon
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Ruben Cassar on Sat Jun 07, 2008 9:24 am

Lone.prophet wrote:i dont really see how that will be a problem but ill test it soon


I guess we'll know when you test the XML with armies.

Mine was just a thought. :)
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Lone.prophet on Sat Jun 07, 2008 1:40 pm

did the armies on a small scale hope its ok

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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Unit_2 on Sat Jun 07, 2008 3:03 pm

OMG guys...I just was working on the XML and got all done but the last cont. and my power went out...You know how frustrating that is?!?!?!?! :x I'm going to take a break and chill then if I have time I will start it again, sorry.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Ruben Cassar on Sat Jun 07, 2008 4:41 pm

Unit_2 wrote:OMG guys...I just was working on the XML and got all done but the last cont. and my power went out...You know how frustrating that is?!?!?!?! :x I'm going to take a break and chill then if I have time I will start it again, sorry.


Does this mean you don't continuously save your work every few minutes??? Bad practice my friend! I guess you learn that the hard way!
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Ruben Cassar on Sat Jun 07, 2008 4:42 pm

Lone.prophet wrote:did the armies on a small scale hope its ok

Image


I guess it depends on the different colours though. You can't judge using only one colour. I guess we'll know later on if there are problems.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby Lone.prophet on Sat Jun 07, 2008 4:50 pm

yeah unit was going to do the xml so if he finishes it we will know more i guess
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby rocky mountain on Sat Jun 07, 2008 4:57 pm

i quite like this map. the graphics are great.
one thing i noticed is that the bonuses are all 2 and 3 except for sud de Quebec which is 6. i think maybe it should be 5? it has 8 terits with 5 defending... just a thought.
i like how there are a lot of small bonuses though because then you don't have to work too hard to get a bonus. its a great map. look forward to playing it
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby iancanton on Sun Jun 08, 2008 11:55 am

Joodoo wrote:I think there's a ferry route between Nova Scotia and Newfoundland. It's used to connect the Trans-Canada Highway of the two provinces.


u're at least the fourth person to mention the cape breton to newfoundland sea route!

there are also many suggestions, errors and niggles from earlier in this thread that have yet to be acknowledged.

iancanton wrote:some previously-mentioned points are still unaddressed.
iancanton wrote:working from lone.prophet's page 21 update, here's another draft to consider. there are lots of little changes, plus one big change.

http://farm4.static.flickr.com/3207/246 ... 25.jpg?v=0

unit_2, the big change that i propose is merging port cartier with manicouagan and renaming duplessis territory as côte-nord. when combined with anticosti, the two turquoise territories on the north shore of the gulf will now have the same distinctive shape as the côte-nord administrative region, which has a long straight western border. the name change from duplessis to côte-nord is so that we don't have a territory and a continent with exactly the same name. are u happy with this?

http://www.quebecweb.com/tourisme-heber ... rteang.htm

magdelen island is now îles de la madeleine. lone.prophet, can u see if it fits the map? if not, then we'll have to change it to magdalen islands (islands, not island). it's not magdalen island because none of the islands has this name.

http://www.tourismeilesdelamadeleine.co ... es_ang.cfm

the islands are part of the same administrative region as gaspésie, so i've moved them from nova scotia to duplessis continent and drawn a sea route to gaspésie.

http://www.mdeie.gouv.qc.ca/index.php?id=3920

i've removed the sea route to anticosti, which is now not a border territory. the effect is to make the gulf of st lawrence more difficult to cross.

Unit_2 wrote:Also Lone, just change Grand Falls to GF-Windsor.
grand falls is now gf-windsor.

valeria wrote:Eliminate border from Magdelan Islands to Cape Breton. Also eliminate border from Madelan Island to Newfoundland. Add a border from Cape Breton to Newfoundland. Newfoundland should be hard to get to but easy to hold, like in real life.
the gf-windsor sea route now goes to cape breton instead of îles de la madeleine.

lone.prophet, i mentioned previously that the sea routes look a bit untidy. can u try using smaller dots that are closer together?

baie-james now borders mauricie.

http://www.inforoutiere.qc.ca/fr/carte_ ... /index.asp

iancanton wrote:saint laurent is now bas st-laurent.

http://www.bas-saint-laurent.org/English/p_contact.asp

the nova scotia continent is now nova scotia & PEI, to acknowledge that PEI is a separate province without changing the gameplay.

ian. :)


ian. :)


ian. :)
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Re: Golfe du St. Laurent (Lastest update p.26) [Final Forge]

Postby Joodoo on Mon Jun 09, 2008 7:00 am

okay, somehow there are still two Mauricies, and seriously, add a ferry route between Nova Scotia and Newfoundland!
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Re: Golfe du St. Laurent (Lastest update p.26) [Final Forge]

Postby Lone.prophet on Mon Jun 09, 2008 7:55 am

^^ mhh i dont see 2 mauricie could you plz tell me where they are?

and why do i seriously have to put a route there cant i be not serious about it?
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby zimmah on Mon Jun 09, 2008 4:12 pm

Lone.prophet wrote:yeah unit was going to do the xml so if he finishes it we will know more i guess


he pmed me to do it since his computer seems to crash a lot or something. i'll see if i can start it tomorrow, it shouldn't take much longer then a few hours anyways so maybe i can finish it tomorrow too.
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Re: Golfe du St. Laurent (Lastest update p.26) [Final Forge]

Postby rocky mountain on Mon Jun 09, 2008 4:27 pm

Joodoo wrote:okay, somehow there are still two Mauricies, and seriously, add a ferry route between Nova Scotia and Newfoundland!

were you looking on page 1 or 26? the newest update is on 26... there is only one mauricie on that one.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby iancanton on Mon Jun 09, 2008 7:49 pm

zimmah wrote:i'll see if i can start it tomorrow, it shouldn't take much longer then a few hours anyways so maybe i can finish it tomorrow too.

it might be better to do the xml after (not before) most of the above points have been resolved.

ian. :)
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Postby zimmah on Tue Jun 10, 2008 5:32 am

iancanton wrote:
zimmah wrote:i'll see if i can start it tomorrow, it shouldn't take much longer then a few hours anyways so maybe i can finish it tomorrow too.

it might be better to do the xml after (not before) most of the above points have been resolved.

ian. :)


so a new map will come? then i can better wait with the biggest part of the XML yes.
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