I miss a rating for game stupidity/intelligence.
The sort of actions out of stupidity that lead to a certain other player to win big time or other imbecile actions, even though the signals about player threats are clear to interpret ...
Mostly this is the source that leads to other unpreferred actions like game chat annoyances, foul language, game chat constipation, etc..that results in bad Attitude markings... but now, there is no possibility to leave an indicator for this game intelligence in the current proposed ratings which stands at the basis of most agrievances.
Attitude ? That covers the above mentioned after step malices.
Another remark;
Why is whining about bad dices (because it OFTEN IS remarkably terrible!

) a reason to give bad attitude marking in the same line as foul language ?
One targets an abstract software execution, whereas the other targets a living person. There is a clear difference in severity here.
Lastly:
How bad is "bad" ? and how good is "good" ?
and shouldnt there be a marking for frequency of giving markings ?
So much positive feedback I gave never returned (out of lazyness), but all the negative feedback sparks immediate retaliatiry feedback, thereby creating an inbalance in feedback.
That effort to give markings is worth something too ... now there is no incentive to GIVE ratings (except amongst friends

).
Barbarus hic ego sum, quia non intellegor ulli.