by gdeangel on Wed Jun 25, 2008 8:00 pm
I'm going to just summarize with a hypothetical:
Solution 1: attrition, would have the territory go to 15 in my example, but then wind down by -1. The obvious problem is that in this example, where A has more troops and a nice bonus, by the time the clock runs on the 15 units, he will have killed off B...
Solution 2: flat reset, would have the territory go to a simple 3. This levels the playing field, but you lose that certain "adaptation" effect, of being able to play of a dead beater's neutrals when they alter the landscape.
Solution 3: capped neutrals, using, say, a cap number of 10. In the example above, the strategic territory goes to 10 rather than 15, making it more "in play" that it would otherwise be, but still leaving some strategic dynamism to the map. There is no attrition, so, in a sense, the map is what it is and you have to adapt.
Solution 4: cap with attrition: In this example, the territory would convert to 10, then shrink down each round. This would limit the benefits of the netural "shield" / too-costly bonus for so many turns, but, again, possibly of little value if one player has a demonstrated lead.
Solution 5: max out to some cap number, with attrition. If the cap were twenty, then in the example above, the territory would not be converted to 15 neutrals, but rather 20, then gradually reduce. For obvious reasons, this approach makes the original problem worse in the short term of the game.
My ever constant two last games seem to have no end in sight!