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and what about the iranian dealers, trainers, and financial supporters that fund the bad guys and hinder the US at every possible opportunity?Iron Butterfly wrote:You forgot The power of the media to subvert anything positive accomplished or gained.
I was going to include positive aspects of the war in Iraq but the liberal media approached me and convinced me other wise. I was also going to include the Iranian aspect but i didn't have any room to fit Kermit Roosevelt, Jr.bbqpenguin wrote:and what about the iranian dealers, trainers, and financial supporters that fund the bad guys and hinder the US at every possible opportunity?Iron Butterfly wrote:You forgot The power of the media to subvert anything positive accomplished or gained.
Yeah, who would want to control the worlds 2nd largest oil reserve, that would be silly.Mr_Adams wrote:who would WANT to have power there?
You are correct.RoyInAtlanta wrote:This comment confuses me:
"One final note about loyalties. Supporting two factions in the same city can be hazardous, holding three can be disastrous. The chaos can only be neutralized by holding all factions, in which case the city becomes a total wasteland and of no value at all."
Are you saying that when you conquer all four, you don't get ANY faction bonuses?
I was interpreting the instructions to mean that you could align with two (or more) factions, and you can either take the negative bonuses, but when you align with all four, then there is no negative bonus, but you would still get each faction bonus.
e.g. If you align with Bathist and US, you get +1 for Bathist, +1 for US, and -1 for two loyalties. IF you have all four loyalties, you still get the +1 for Bathist loyalty and +1 for US, but no negative bonus. Correct or incorrect?
once you take a city you can take any of the loyalties that correspond to that city. If you want to align with the bathists just attack the baathist loyalty square from the city. It is not advised to hold more than one loyalty in a city.Mafkaas wrote:I dont really get the loyalty thing. How do i ally with a group and how do i find out wich cities are loyal to what groups?
Maybe a noob question but i am just missing a point.
If they are baathist or mahdi army, they are in there forever!Mafkaas wrote:Thx for your reply. I got it working now. Due to a mistake i moved a total of 21 army's into a loyalty square. How can i move them out again? Or are they lost forever? I cant seem to select the loyalty square when i am at my fortify step.
I've read the reasoning for this in the Foundry thread. I still question why it's not considered a map flaw if it's possible for a player to have no other turn choices then reinforcing their Bathist/US loyalty territories, or allowing themselves to time out and get kicked out for missing three turns. I know it would effect playability, but wouldn't allowing these loyalties the ability to at least attack the their host cities be a better option?mibi wrote:If they are baathist or mahdi army, they are in there forever!
I think allowing them to attack the host city is reasonable. You should post this in the Iraq map development thread.Bboru wrote:I've read the reasoning for this in the Foundry thread. I still question why it's not considered a map flaw if it's possible for a player to have no other turn choices then reinforcing their Bathist/US loyalty territories, or allowing themselves to time out and get kicked out for missing three turns. I know it would effect playability, but wouldn't allowing these loyalties the ability to at least attack the their host cities be a better option?mibi wrote:If they are baathist or mahdi army, they are in there forever!
Whoever owns the actual city gets the bonus (or credit toward the bonus, in the case of mahdi army and al-qaeda).Sargeant_Pepper wrote:Hope I'm posting in the right place.
1. I'd like to know, if I am green with one army in US loyalty, and yellow has one army in Madhi loyalty OF THE SAME CITY, (there are 3 neutrals in the other two loyalties). What is the alignment of the city?
US Army and Baathists cannot attack anything, armies advanced to those loyalties are essentially useless. Al-Qaeda and Mahdi Army can attack other targets (Sunni cities and the Mahdi sectors of Baghdad, respectively), and they can ALSO attack their own cities. City loyalties can NOT attack each other. And anywhere you can attack, you can fortify, though bear in mind that the attack and the fort can be one-way.Sargeant_Pepper wrote:2. Someone posted above "If they are baathist or mahdi army, they are in there forever!"
Therefore: if they are US or alQ, they are not subject to this "feature." Could you explain how forces in the US loyalty or AlQ loyalty are supposed to "escape"? Also, if the Madhi army can attack the Madhi area of Baghdad, can't they fortify there also? AlQ loyalties can attack any Suni City, can they also [not] fortify there? I fail to understand how can US forces be moved away from a US loyalty. Couldn't a player also attack from Baathist to US, and then on the next (or same) turn, fortify (or attack->move) them out?
City loyalties can only be attacked from their city. As noted above, loyalty squares cannot attack each other.Sargeant_Pepper wrote:3. To attack another loyalty ANYWHERE ON THE MAPcmy army must either be: (a) exist in another loyalty square OF THE SAME CITY, or (b) have forces in the CITY of the loyalty I want to attack. Are these the ONLY two ways?
Yes, you have to go through and kill every last enemy, even the ones that are stuck.Sargeant_Pepper wrote:Do I need to wipe out enemy forces INSIDE the city loyalties as well as anything on the map? Since they are (more or less) stuck there, can I just win if I take out all their forces on the main map?
It seems an above poster meant to say Baathist or US."If they are baathist or mahdi army, they are in there forever!"