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With some tweaking this is the best idea I've heard so farPLAYER57832 wrote:HOw about skipping the stars and just giving the number of missed turns and deadbeats as a percentage of the games played.
That is, if I miss 1 turn in 100 games, I will have a 99% rating. If I miss 20 turns in 100 games, I will get an 80% rating.
this probably WILL cause more problems during shut-downs,but perhaps they could plan for this and program in an "override" ability, strictly for those cases.. or just figure that even 20 misses in 1000 games won't show.
FabledIntegral wrote:No... someone could miss a single turn in a 100 round game and get 1 star attendance? Hardly. That's 4 stars, borderline 5 stars still, especially if they gave a reason for missing that single turn.
That depends on what we want from this feature. Do we just want to know who the deadbeats are (as a percentage shows) or do we also want to know who's a fast, average or slow player (as a more advanced system could show)???PLAYER57832 wrote:HOw about skipping the stars and just giving the number of missed turns and deadbeats as a percentage of the games played.


But it is NOT a penalty. It's about displaying peoples behaviour just the same as all the other ratings are supposed to do atm or feedback did before.MrBenn wrote: Why should somebody be penalised for playing casual games and not checking every 20mins to take their turns? Some of us have lives/jobs/families etc.
Unless you seperate it out as a distinct number, it is penalizing.Thezzaruz wrote:But it is NOT a penalty. It's about displaying peoples behaviour just the same as all the other ratings are supposed to do atm or feedback did before.MrBenn wrote: Why should somebody be penalised for playing casual games and not checking every 20mins to take their turns? Some of us have lives/jobs/families etc.
I agree, and yeah, something needs to be done about this, I got 2 stars from some guy for attendance, and I can't remember ever missing a turn during my whole time on CC...FabledIntegral wrote:With some tweaking this is the best idea I've heard so farPLAYER57832 wrote:HOw about skipping the stars and just giving the number of missed turns and deadbeats as a percentage of the games played.
That is, if I miss 1 turn in 100 games, I will have a 99% rating. If I miss 20 turns in 100 games, I will get an 80% rating.
this probably WILL cause more problems during shut-downs,but perhaps they could plan for this and program in an "override" ability, strictly for those cases.. or just figure that even 20 misses in 1000 games won't show.
No it's about showing peoples behavior. Just as feedback or the current rating system was/is meant to tell you if a player is a total @ss or sometimes an @ss or usually very nice this would show if he is a very casual player or not. And it's not like my suggestion was all that demanding, checking 3 times a day would assure you of a 5. Heck anyone making his moves 2 times a day (spread evenly) would be a guaranteed 4 and most likely a 5.PLAYER57832 wrote: Otherwise, rating folks for not spending their lives on the computer is just silly.
My suggestion has noting to do with speed games though (would need another set of parameters for that) and not even with RT games either as the 8 hour turn time (for a 5 star rating) clearly wouldn't cut it in a RT game.PLAYER57832 wrote: I think if you wish to play a speed game, then play a speed game. That does mean buying a premium membership.
MrBenn wrote:In principle I agree with the automation of the attendance rating, but completely disagree that it should be filtered down to the amount of time you take.
Why should somebody be penalised for playing casual games and not checking every 20mins to take their turns? Some of us have lives/jobs/families etc.
You seem to be missing the point that if you log in once a day, you may find a game that has 2 hours left or 23 hours left.Pedro wrote:If you take your go in under 2 hours 5 stars
under 6 hours 4 stars
under 12 hours 3 stars
under 23 hours 59 minutes 2 stars
miss a go - 1 star.