jonesthecurl wrote:Hmm: Seems to me that the main thing we want to know is "should I get in a match with this player".
A simple "yes" or "no" vote would accumulate over time. so "30/20/1" might mean "30 people recommend playing this person, 20 people couldn't be arsed to comment, 1 would never play them again".
The other thing I think some players would like to know is "does this player approve of alliances/other deals"? - some players get real annoyed if someone says "I won't attack a if you won't attack b", others feel this is part of a normal game.
I sort of agree, but think folks want to know more than just about alliances. language, excessive griping or badgering other players, missing turns/deadbeating, attacking someone out of spite or "vengeance"... etc.
EDIT
I would be happy with a check-off system such as Lack described in one thread. BUT, I have a feeling it would frustrate a lot of folks and end up being useless, again.
BUT, Suggs hit the nail on the head
suggs wrote:It seems you have ruled out written feedback, which is a mistake.
You could just set CLEAR guidelines, eg no swearing.
But anything else is fine, as you have a chance to respond to the feedback.
To all the whingers who can't hack a negative and complain, send an automated response along the lines of "see our guidelines here, we don't get involved in disputes".
Problem solved.
For one thing, I strongly suspect that many of those complaining the MOST about the old feedback
were the ones it was intended to rate. I mean, I read comments here asking "why did I get this feedback" ...and more often than not want to say "well ... did you READ what you wrote?"
The only tricky issue is the missed turns issue. I like knowing whether someone misses because their computer is out or if they just leave when they are losing. BUT, I know some people don't care why ... they have little patience.
So, how about automating the turns (discussed fully in another thread).
AND unmoderated feedback.