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Periodic Table of the Elements Map, UPDATE p17

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How do you like the map? (see latest update)

 
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Postby sfhbballnut on Wed Nov 15, 2006 7:33 pm

I have to agree Marvaddin on this one. All we're doing is turning the Periodic Table in to a map, there's nothing unique about it. Lets rethink this and make it completly unique. You're to bent on getting the map done in a short time; slow it down and lets make it good.
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Postby wcaclimbing on Thu Nov 16, 2006 3:56 pm

ok. what do you think would make a "unique" periodic table map?
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Postby Jargo The Axe on Thu Nov 16, 2006 4:05 pm

what do gas solid liquid and synthetic mean? as far as the map that is
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Postby sfhbballnut on Thu Nov 16, 2006 4:10 pm

that particular image isn't a map, we could use some of that in the map, but as of now it means nothing to the map
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Postby Jargo The Axe on Thu Nov 16, 2006 4:39 pm

THat'd be cool
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Postby cowshrptrn on Thu Nov 16, 2006 5:00 pm

Well i dunno about solids and gases, but how about if you control al the liquid elements (Hg + Br) you could get a +1 bonus or something.
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Postby wcaclimbing on Thu Nov 16, 2006 5:08 pm

good idea! anyone else have a good idea?
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Postby sfhbballnut on Thu Nov 16, 2006 5:29 pm

We need to restructure the continents, an idea is to have the transition metals as a cetral continent where you get +1 if you control a column, and hve the othe continents surrounding it, lots of connecctions up and down
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Postby cowshrptrn on Fri Nov 17, 2006 7:52 pm

that might work, like a linear version of darts, combined with a traditional map.
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Postby Jargo The Axe on Sat Nov 18, 2006 8:29 pm

so how does the map look now?
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Postby sfhbballnut on Sat Nov 18, 2006 8:52 pm

we're getting there
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Postby wcaclimbing on Sat Nov 18, 2006 8:55 pm

the final map is currently black and white. we are letting the "playability" map sit for a few days so we can get more ideas for changes.
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Postby Skittlesandmnms on Mon Nov 20, 2006 1:06 am

dont use the 110-120 ish... cuz those all have like 7 u's in the name. 113 is like ununundium\


but other than that, this has got to be one of the coolest ideas ive ever heard of
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Postby sfhbballnut on Mon Nov 20, 2006 3:57 pm

as far as territories go those are a must, 120 is a perfect number of territories, it divedes enely into any game mode. and we'll take suggestions for names
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Postby wcaclimbing on Mon Nov 20, 2006 6:50 pm

i think we should just use the element numbers as the names for all the unun... countries
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Postby sfhbballnut on Mon Nov 20, 2006 9:52 pm

that works too, I'm pretty busy right now so I can't put up new stuff on the map, you can put something up if you like wca, I'll keep up with the thread, and when I get some time I'll get to work on this again
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Postby cowshrptrn on Tue Nov 21, 2006 3:51 pm

Jsut label the country the abbreviated name on the map, and in the xml write out the full name and in parenthesis the letter (for ppl who don't knwo thier symbols)

i.e. potassium woudl be K on the map, but in the xml call it Potassium (K)
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Postby wcaclimbing on Tue Nov 21, 2006 6:14 pm

if the continents are set (the most recent colors in this thread) i will start adding color over the break. the painting program i have lets me paint, but not mess up the black and white version.

think of it as the black and white version as the canvas, with a clear sheet of plastic over it. i can paint color on the clear sheet with watercolors so i can still se the canvas behind it, but to change something, all i have to do is turn off the clear layer and i can draw on the black and white version. it makes stuff really easy to do and it will not take me long at all to make the map colored.

what kind of design should we have in the background colors of the continents? solid colors? blend from dark to light? pattern? texture? other?
what do you think?
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Postby sfhbballnut on Tue Nov 21, 2006 7:28 pm

our continents are all wrong the current image is scrapped and we're building up again, and I've got a sort of image of what I want it to look lie regardless of continets so I'll let you know when we get there. Go ahead and put something together, we'll see how a more centralized map will work with a massive continent. I like the idea of people establishing power bases and then fighting over the big continent, that sot of design is whatI"m currently aiming for
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Postby lamont on Wed Nov 22, 2006 5:15 am

i think the periodic table map is a great idea.
bring it on
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Postby wcaclimbing on Wed Nov 22, 2006 12:20 pm

cowshrptrn wrote:i.e. potassium woudl be K on the map, but in the xml call it Potassium (K)

yes this is already how we are planning it.
except it will be k (potassium) instead of Potassium (k). then it will be alphabetized by what is says on the map.
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Postby lamont on Wed Nov 22, 2006 12:46 pm

i comend your cartography.
i am eager to see the result. is the continent bonus system based around the reactivity table?
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Postby wcaclimbing on Wed Nov 22, 2006 5:11 pm

we havent really decided yet. we are taking suggestions, and we will combine the best ones.
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Postby sfhbballnut on Wed Nov 22, 2006 8:48 pm

was that actualy a compliment?!!!?!? sweetwca, go ahead and put that image together, I'd like to see it
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Postby lamont on Thu Nov 23, 2006 5:48 am

you could have reinforcments in all owned elements of the same homolugous group, chained deployments across a period, special bonuses for transition metals, loose troops per turn on radioactive elemets, the list goes on
its a great idea.
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