poo-maker wrote: I don't think that manimals suggestion would actually affect 1v1 noob farmers at all- max. 1v1 freestyle games started by new recruits are quickly gobbled up by the noob farmers.

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poo-maker wrote: I don't think that manimals suggestion would actually affect 1v1 noob farmers at all- max. 1v1 freestyle games started by new recruits are quickly gobbled up by the noob farmers.
*manimal wrote:poo-maker wrote:blakebowling wrote:*manimal wrote:max you got this wrong its for a new recruit that never even plays a turn. if he plays a turn then deadbeats he loses points.
no, this is for anyone that hasn't finished 5 games, and deadbeats, sorry, but your strategy is fucked
I like manimals take on the suggestion. It prevents points being won from new recruits that didn't bother to show up to play a single round.
I am pretty sure that the majority of new recruit deadbeats are in the 8 player games. That is because they join the game, find out that it hasn't started (spots left waiting to fill) and leave due to boredom. I don't think that manimals suggestion would actually affect 1v1 noob farmers at all- max. 1v1 freestyle games started by new recruits are quickly gobbled up by the noob farmers. Thus, the games start very quickly and the new recruits play their first turn...
Revisal for suggestion by Math: "No points for new recruit deadbeats that don't play a turn".
thanks for expanding on what I said poo I would love for this to happen. or to revoke klobbers foe list!
blakebowling wrote:*manimal wrote:poo-maker wrote:blakebowling wrote:*manimal wrote:max you got this wrong its for a new recruit that never even plays a turn. if he plays a turn then deadbeats he loses points.
no, this is for anyone that hasn't finished 5 games, and deadbeats, sorry, but your strategy is fucked
I like manimals take on the suggestion. It prevents points being won from new recruits that didn't bother to show up to play a single round.
I am pretty sure that the majority of new recruit deadbeats are in the 8 player games. That is because they join the game, find out that it hasn't started (spots left waiting to fill) and leave due to boredom. I don't think that manimals suggestion would actually affect 1v1 noob farmers at all- max. 1v1 freestyle games started by new recruits are quickly gobbled up by the noob farmers. Thus, the games start very quickly and the new recruits play their first turn...
Revisal for suggestion by Math: "No points for new recruit deadbeats that don't play a turn".
thanks for expanding on what I said poo I would love for this to happen. or to revoke klobbers foe list!
What about revoking your foe list, foe'ing me because I "take up the whole 5 minnutes in a speed game"
*manimal wrote:blakebowling wrote:What about revoking your foe list, foe'ing me because I "take up the whole 5 minnutes in a speed game"
No I always take 5 mins in freestyle I just dont like you.
Paddy The Cat wrote:good idea in theory, but needs work
how about you just disallow new recruits to join/start 1v1s? seems simplest and most direct approach.. if they wanna play 1v1s too bad-suck it up, play 4 games, then go crazy
How do we do that again ?The Neon Peon wrote:My 2 cents: how about we let lack implement this ...
tubaman wrote:What happens if you are clearly about to win the game and that pisses off the new recruit and he deadbeats? Does that mean you don't deserve the points just because it was a new recruit and not anyone else?
FabledIntegral wrote:tubaman wrote:What happens if you are clearly about to win the game and that pisses off the new recruit and he deadbeats? Does that mean you don't deserve the points just because it was a new recruit and not anyone else?
I'd say "no points for new recruits that deadbeat within the first 5 turns."
lackattack wrote:I don't think we can go ahead with this. Even though it will prevent abuse, people will be pissed off much more when they are stuck with a New Recruit Deadbeat (NRD). The NRD issue would become a much bigger problem than it is now, because the points act like compensation for the bad experience of playing with a NRD.
Optimus Prime wrote:lackattack wrote:I don't think we can go ahead with this. Even though it will prevent abuse, people will be pissed off much more when they are stuck with a New Recruit Deadbeat (NRD). The NRD issue would become a much bigger problem than it is now, because the points act like compensation for the bad experience of playing with a NRD.
What if you were to significantly reduce the points rewarded? Could you set it as a predetermined number of points gained if a New Recruit deadbeats. Something like 5 points or something?
lackattack wrote:I don't think we can go ahead with this. Even though it will prevent abuse, people will be pissed off much more when they are stuck with a New Recruit Deadbeat (NRD). The NRD issue would become a much bigger problem than it is now, because the points act like compensation for the bad experience of playing with a NRD.
lackattack wrote:I don't think we can go ahead with this. Even though it will prevent abuse, people will be pissed off much more when they are stuck with a New Recruit Deadbeat (NRD). The NRD issue would become a much bigger problem than it is now, because the points act like compensation for the bad experience of playing with a NRD.
lackattack wrote:I don't think we can go ahead with this. Even though it will prevent abuse, people will be pissed off much more when they are stuck with a New Recruit Deadbeat (NRD). The NRD issue would become a much bigger problem than it is now, because the points act like compensation for the bad experience of playing with a NRD.
Artimis wrote:lackattack,
I don't know how far along you are in implementing this, I hope you're not too far into the coding yet. Would it be possible to impliment this with the addition of retro-activity? I've played a few games where I've received points from deadbeat New Recruits and would gladly hand them back if I thought the professional deadbeat recruit farmers would also get hit where it hurts the most(in their huge hoard of deadbeat acquired points).
That would also drop the players whom deserve it most, right down the scoreboard where they belong.
lancehoch wrote:I think that would be a lot more trouble than it is worth. If you look at a lot of early games (like before game 700,000) anyone who deadbeated did not lose points. When this was changed, it was not done retroactively.
Artimis wrote:lancehoch wrote:I think that would be a lot more trouble than it is worth. If you look at a lot of early games (like before game 700,000) anyone who deadbeated did not lose points. When this was changed, it was not done retroactively.
I'm sorry to hear that.Maybe not retroactive right the way back that far, but possibly back far enough to have some impact on the brazen New Recruit Deadbeat farmers? If even that would cause more trouble than it would fix then fair enough, we'll have to content ourselves with knowing that it's not as profitable for those NRD farmers as it used to be.
Woodruff wrote:Artimis wrote:lancehoch wrote:I think that would be a lot more trouble than it is worth. If you look at a lot of early games (like before game 700,000) anyone who deadbeated did not lose points. When this was changed, it was not done retroactively.
I'm sorry to hear that.Maybe not retroactive right the way back that far, but possibly back far enough to have some impact on the brazen New Recruit Deadbeat farmers? If even that would cause more trouble than it would fix then fair enough, we'll have to content ourselves with knowing that it's not as profitable for those NRD farmers as it used to be.
I'm quite sorry to say that this site fully and unquestionably supports new recruit farming, whether they're deadbeats or not.
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