Conquer Club

[Rules] Reset Deadbeat Armies to 3 Neutral per Territory

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Re: Reset deadbeat armies

Postby KLOBBER on Sat Jun 28, 2008 1:12 pm

I am no longer "lobbying" for this idea. I improved on it, and submitted a separate proposal.

The things you say about me above are lies.
Last edited by KLOBBER on Sat Jun 28, 2008 8:57 pm, edited 2 times in total.
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Re: Reset deadbeat armies

Postby Simon Viavant on Sat Jun 28, 2008 1:14 pm

Exactly. He wins and everyone else is screwed. The decay, I think, does make it more interesting, and it doesn't really benefit one person nearly as much as leaving the neutrals there does.
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Re: Reset deadbeat armies

Postby KLOBBER on Sat Jun 28, 2008 1:35 pm

I took the neutral "decay" idea and improved on it. I call the new idea neutral erosion, and I think it will have the same benefits of the "decay" idea, but it will work more smoothly, and it also has a nicer image associated with its name:

viewtopic.php?f=4&t=54886
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Re: Reset deadbeat armies

Postby kletka on Sat Jun 28, 2008 3:45 pm

Simon Viavant wrote:Exactly. He wins and everyone else is screwed. The decay, I think, does make it more interesting, and it doesn't really benefit one person nearly as much as leaving the neutrals there does.


Com'n mate... One player is holding Asia, while another is holding Europe. How often do you see that? I played 700+ games here and two times someone had Asia and it was too late for anyone else anyway...

[modedit][/modedit]


The following bit explaining why a brigadier would support this proposal was deleted by a moder. I reinstate this as it is relevant: "The more real situation is that Klobber's multi whom he created (1) to see the map, (2) to get free points is blocking his access to the only real player. "
Last edited by kletka on Sun Jun 29, 2008 5:21 am, edited 2 times in total.
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Re: Reset deadbeat armies

Postby icedagger on Sat Jun 28, 2008 3:49 pm

[modedit][/modedit]
Last edited by cicero on Sat Jun 28, 2008 6:30 pm, edited 1 time in total.
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Re: Reset deadbeat armies

Postby Simon Viavant on Sat Jun 28, 2008 5:59 pm

[quote="kletka"] I played 700+ games here and two times someone had Asia and it was too late for anyone else anyway
It wasn't too late, he was stoppable... untill that other guy deadbeated. And he didn't really have Europe all the way, but he was trying. And it turned out he came back for a turn, then missed 2, then came back again, but it was too late.
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Re: Reset deadbeat armies

Postby cicero on Sat Jun 28, 2008 7:41 pm

OK guys ...

We've gotta get this thread back on topic. So that means:
  • discussing only this deadbeat RESET suggestion here
  • discussing the similar, but distinct Neutral Erosion Option in its own thread
  • holding back our urges to troll or flame ...

ie generally giving me a break in my role as a mod and letting us all get back to the business of making Conquer Club even better :)

OK ?
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zero out armies for 3 x missed turn dropouts

Postby hold_fast on Wed Aug 27, 2008 6:03 pm

Concise description:
  • zero out or return to some smaller number (the original 3?) armies for people who are dropped from games for missing 3 x turns in a row.

Specifics:
  • I have been in games where people miss enough turns to get booted from a game and their armies end up plugging up the game play. i.e. someone can shift their armies because a player was dropped and they no longer have to guard a border because the left over neutral armies do it for them
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Re: zero out armies for 3 x missed turn dropouts

Postby bedub1 on Wed Aug 27, 2008 10:47 pm

I have 390 neutral armies in a world 2.1 game. all in one territory....blocking access to south america....(also blocks access to north america). There is a thread to have the neutral be a zombie and attack in a very strange way...that is pretty damn interesting/cool...
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Re: zero out armies for 3 x missed turn dropouts

Postby max is gr8 on Thu Aug 28, 2008 10:09 am

It would be unfair to players, if one persons border went from 600 opponents to 100 1s then it would be unfair they could take a whole continent handing them the game
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Re: zero out armies for 3 x missed turn dropouts

Postby crazycoders on Thu Aug 28, 2008 10:17 am

agree with max, if the game could not evolve in the last turn due to an opponent massing why change the odds of it when the player drops. The only thing that can happen from that point on is that the stack will not get bigger so eventually, you should be able to smash it although it is not necessary to do so anymore.
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Re: zero out armies for 3 x missed turn dropouts

Postby gumby2 on Thu Aug 28, 2008 11:52 am

I don't think the deadbeat armies should be changed in number . . .
that would completely change the existing game. Neutrals are the most fair to all remaining players.
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