Moderator: Cartographers


Yeah I pointed these out to gimil too - he's gonna change these - you'll notice that he did try to ensure this didn't happen on this map this time - but missed those 2.wcaclimbing wrote: Tri 12, neighboring two different 10 territories.
Hor 9, bordering two 7 territories.
Those are the only two that I see right now. I'd appreciate it if you would move one of the 10s and one of the 7s, so no territory borders ones that have matching numbers.

I agree with Tom. This is going to have one very clear set of strategies with only one entrance. If you move the castles up near the wall, you can then make a 1-way passage through the wall out of the kingdom into the adjacent plains. That would create a more "attack" friendly environment, and also eliminate some of the significance of catching a bad dice streak early in the game.t-o-m wrote:
One thing that ive already told you, i dont like the way that there's only one entrance to each castle

Why?MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...

The point of this was to give an 8 player option to the Feudal gameplay, while Realm was intended to be a series of maps that differ in gameplay from each other. my plan is to not add any new gimmicks to this maphulmey wrote:It looks so much like the original..Cant you add some new features to make it slightly different, like the AoR series for example...
Top Score:2403natty_dread wrote:I was wrong
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.yeti_c wrote:Why?MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
C.
It really ruins the aesthetics of the map though?Incandenza wrote:Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.yeti_c wrote:Why?MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
C.

Sorry to be a pain, but I'd have to agree on the legend being better up the top. Along with the points stated above, I personally think it would be more aesthetically pleasing to.yeti_c wrote:It really ruins the aesthetics of the map though?Incandenza wrote:Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.yeti_c wrote:Why?MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
C.
C.
Ethitts wrote:Sorry to be a pain, but I'd have to agree on the legend being better up the top. Along with the points stated above, I personally think it would be more aesthetically pleasing to.yeti_c wrote:It really ruins the aesthetics of the map though?Incandenza wrote:Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.yeti_c wrote:Why?MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
C.
C.
Edit: it would also keep consistency with Feudal War


Its better now on the top as long as you put the Title in the same "Legend Box" And on the top. And then the minimap below the legend as now. But the terretorie lines in legendbox is wrong now.yeti_c wrote:
Completely disagree...
The legend is now above the title - this is shit.
C.
PS - you'll also have to ignore the faded landscape below the legend as that's from below.
That's upto Gimil to respond to.Androidz wrote:Again i had another suggestion above which you missed obliveously:(

yeti_c wrote:That's upto Gimil to respond to.Androidz wrote:Again i had another suggestion above which you missed obliveously:(
C.
Firstly, I see no real gain in moving the legends to the top, seems like extra work for no gain. It looks prettier and for inclusive at the bottom.Androidz wrote:yeti_c wrote:That's upto Gimil to respond to.Androidz wrote:Again i had another suggestion above which you missed obliveously:(
C.
kk:D thx for answearing:)
Top Score:2403natty_dread wrote:I was wrong
Okey Well if you ever change you mind about those attackroutes you got my post in here somwhere.^^gimil wrote:Firstly, I see no real gain in moving the legends to the top, seems like extra work for no gain. It looks prettier and for inclusive at the bottom.Androidz wrote:yeti_c wrote:That's upto Gimil to respond to.Androidz wrote:Again i had another suggestion above which you missed obliveously:(
C.
kk:D thx for answearing:)
On your double entrance idea, at the moment I thing that people are sitting 50/50 on the subject, for this reason I will stick with the 1 entrance, since that was my intention from the start
1) Their is hardly any water?bryguy wrote:Looks good
1) I dont really like how there is so much water![]()
2) the villages look different somehow than the ones in the original feudal.
3) I dont like the cliffs that much right now.... they just dont seem as good as the ones in the original
4) Maybe instead of being able to bombard non-adjacent territories in their kingdom, maybe have 1 catapult territory in each kingdom that can bombard some areas in the valley below the cliff right on the edge of their kingdom?
4) Cen rocks!
Top Score:2403natty_dread wrote:I was wrong