B) Advice
Well, I want to put all mistakes I made at one place - to teach myself and other wannabe organizers - what a TO should and what a TO shouldn't do. I of course can't see all my mistakes and that's why I need your help. Let's first list obvious mistakes:
1. Rush - choice of a bad moment
I'm not experienced enough to say which part of year is the best for announcing new tournaments on CC. However, I know which part of the year is the worst - middle of the (North hemisphere) summer, a period between July 15th and August 15th.
I announced my (first!) tourney at July 16th! Deadly mistake! Why have I done it? I had a fever, just couldn't wait...
There have been two special reasons more, that made the moment wrong, but I'll pass over them. The point is:
If you want to announce a tournament - double check are there some special reasons to delay the announcement. You can save a lot of trouble!
2. Rush - lack of proper preparations
Today, we normally read in Tournament Newsletter about future tourneys. Wise organizers do things on time - they inform the Tournament Newsletter Team at least a month before launching a tourney. It's just a normal practice...
Probably nobody remembers that it was actually my idea, published about a year ago. However, being a smart ass is one thing, being a good TO is completely another one. Since my tourney is moderately complicated I should make a thread in this sub-forum, just for discussion. After some discussion, I should announce my tourney in Newsletter. And THEN, I should open an official thread for taking sign ups.
That's how I should do the job. I knew it, but I didn't. I made a tournament in my mind and I made an official tournament thread, almost immediately. Why? I just couldn't wait...
Rush is really a mortal sin in this job. That's why I included it twice in this list of mistakes. Especially now when you have only a month between announcing and beginning of a tournament. WHATEVER useful you can do before the announcement -
just DO IT!
3. Too long and/or complicated announcing post
That's a certain drawback of any tournament, but I really had no idea how to avoid it.
4. No plot
That's certainly by far the biggest mistake I made. To me as a player, it's most important what kind of games a tourney offers and which system of competition organizer uses. Possible plot is mostly irrelevant.
But I'm a freshman! After several dozens of tournaments played, a player starts to feel completely different. Every type of game and every system becomes an "already read book" - it's the plot that makes a tourney interesting!
If I made a really good plot (I didn't even thick about it!) - the very same tourney would be filled in less than a week! I'm positive about it.
Don't repeat my mistake!
5. Too rigid enforcement of rules
It's a mistake I actually didn't make

. But this issue was so important that I had to mention it...
People just don't read the rules carefully enough. Many of them don't read it at all! They come to play, very few of them really enjoy reading TO's announcements and
think about of tournament system...
So a lot of understanding and patience is needed. Even if you can afford tough attitude, what are you going to achieve? If you offer an attractive prize, they'll probably "behave", but enforced discipline isn't really long lasting...
Well, that's the list of
obvious mistakes. Now I am inviting everyone who has time and is willing to help - to check the tournament
thread and try to find less obvious ones. You'll certainly find something, since I have had a really low joining rate (less than player per day), for a
good tournament. That can't be without a reason...
Please, post your conclusions here. And let critic be sharp and direct - I'm not a mimosa...
And finally - I have a concrete question:
As I already said - there are at least several (perhaps many more) players who signed up and immediately forgot about it. Considering that -
how many reserves (according to your experience)
I actually need?
Thank you in advance