Moderator: Cartographers
blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it
t-o-m wrote:blakebowling wrote:Oh yeah, Welcome to CC, I hope you enjoy it
He joined a month ago and almost has a higher rank than you, i think he's enjoying it
At this stage, jjleblanc25, the map wont be changed. People are aware of this possible problem but the best way is to just avoid getting trapped, or purchase premium so it doesnt take up one of your game spots
blakebowling wrote:All map suggestions belong in the maps thread in the Map Foundry (Waterloo's thread can be found here)
Oh yeah, Welcome to CC, I hope you enjoy it
BaldAdonis wrote:Uxbridge 04 looks like it touches Picton 02 (it's got a single pixel overlap), but it's not directly connected in the xml. Any chance of moving the hedge over a smidgen?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
<territory>
<name>Imperial Guard 01</name>
<borders>
</borders>
−
<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>
−
<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?
Ogrecrusher wrote:Firstly I love this map, but one question. The bonus values seem very arbitrary. I have no idea why uxbridge is an 8 while Ziethen is a 5 for example.
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
yeti_c wrote:Joodoo wrote:For the artillery bombardments, what does it mean by "marked territories"?
"Enemy-marked territories"
Subtle difference...
C.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
cairnswk wrote:Joodoo wrote:does that mean if you hold an artillery territory, you can bombard all enemy territories except for Wellington/Napoleon?
Joodoo
Below is part of the xml for the territory M01 - Imperial Guard 1.
As you can see it can bombard a lot of territories that are marked as the opposition.
- Code: Select all
<territory>
<name>Imperial Guard 01</name>
<borders>
</borders>
−
<bombardments>
<bombardment>Chässe 01</bombardment>
<bombardment>Chässe 02</bombardment>
<bombardment>Chässe 03</bombardment>
<bombardment>Clinton 01</bombardment>
<bombardment>Clinton 02</bombardment>
<bombardment>Clinton 03</bombardment>
<bombardment>Clinton 04</bombardment>
<bombardment>Clinton 05</bombardment>
<bombardment>Clinton 06</bombardment>
<bombardment>Clinton 07</bombardment>
<bombardment>Clinton 08</bombardment>
<bombardment>Clinton 09</bombardment>
<bombardment>Alton 01</bombardment>
<bombardment>Alton 02</bombardment>
<bombardment>Alton 03</bombardment>
<bombardment>Alton 04</bombardment>
<bombardment>Alton 05</bombardment>
<bombardment>Uxbridge 01</bombardment>
<bombardment>Hougomont 01</bombardment>
<bombardment>Hougomont 02</bombardment>
</bombardments>
−
<coordinates>
<smallx>128</smallx>
<smally>577</smally>
<largex>171</largex>
<largey>762</largey>
</coordinates>
</territory>
sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
cairnswk wrote:sm8900 wrote:hi. you guys need to post more of the rules for this map. such as that an artillery space can't attack any space which belongs to the the same region as itself.
I have to ask sm8900, when playing a map that is essentially a two-sided game, why would you want to attack your own space.
I can see what you're getting at though.
This was the way the map was designed.
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