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hwhrhett wrote:no matter what the system is, there will always be ways to get around it, wouldnt it be easier to just make it so that new recruits can only play players with ranks below 1500. that way the highest a farmer can get is to 1500, then he is up to his own merit.
FabledIntegral wrote:hwhrhett wrote:no matter what the system is, there will always be ways to get around it, wouldnt it be easier to just make it so that new recruits can only play players with ranks below 1500. that way the highest a farmer can get is to 1500, then he is up to his own merit.
You'd have to limit that to 1v1 seeing as people rank 1400 ish could play in 8-man games with people rank 3500 etc.
There will always be a way around it, I think ...hwhrhett wrote:no matter what the system is, there will always be ways to get around it, wouldnt it be easier to just make it so that new recruits can only play players with ranks below 1500. that way the highest a farmer can get is to 1500, then he is up to his own merit.
The Neon Peon wrote:The problem for this is a rather big one, with *10 points, it is much, much harder to earn points, which would be a good thing, except only for the top players. If you make earning points twice as hard, the people on top will stay there, and the people at the bottom will never get up there.
As for point farming, not a solution. Right now, they lose 94 points when playing a new recruit, with your suggestion, they earn half as much, but will only lose 47 points. Reducing the price and the benefits equally does not exactly work...
hwhrhett wrote:no matter what the system is, there will always be ways to get around it, wouldnt it be easier to just make it so that new recruits can only play players with ranks below 1500. that way the highest a farmer can get is to 1500, then he is up to his own merit.
spiesr wrote:This suggestion would simply reduce the points won and lost in all games by half. It would not effect farming as they would still they same proportion of points as they do now...
THE ARMY wrote:to answer your first point, i must say that i have already thought about the current point spread and a one time curve would need to be implemented to reduce the highest from the lowerst score a bit***#3.
To answer your first question*#1 the reason it would deter from point farming is not so much to give less points but to slow the process down to a point where people who farm would be very bored**#2. Just to gain 100 points would mean to play 50 games instead of 20 or so. Higher ranks would lose the fun in farming and would start to play more diverse games.
Megadeth666 wrote:MY OPINION
Seem like a good farmer, will wait till a new recruit just joins, than ,enter that game right away. In other words sitting at there computer waiting for new games, with new accounts.
We all know alot of newbies are either multis or been referred by others, and have an idea how the system works.
Maybe instead of a different scoring system, different joining system for TOTALLY newbies, cause if they were referred , they were told but the referree , the way to gain the most points, is to in fact play some one with lots of points. But if you are not referred and just checking the site out it is not fair at all for the newbie.
Restrict anyone playing a newbie with a certain amount of points!!!
Bones2484 wrote:I have a question.
Who cares if the top ranks farm points?
If you do, why? How does this affect you one bit?
Cundy wrote:Its too hard to gain pts at high ranks as is...
I might be able to out play the lower ranks every game but all it takes is one lot of unbalanced dice and bam a #^@* of pts gone. You have to win 9/10 games against a low rank to not lose pts.
A much better idea would be to have score brackets for games:
So in the "Start A Game" menu there would be a option to select say 1000-1500; so no high ranks can play in your game.
The higher ranks would benefit as well; they could select say 2000-max, this would be a nice alternative the all the "rank"+ call out threads
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