Moderator: Cartographers
Ports, perhaps?bbqpenguin wrote:one thing, it'll be extremely difficult to get from the north to the south point of the map, considering the amount of territories in between and the amount of chokepoints. you may want to consider someway to make passage from panama to beliz easier
Agreed, and I'm usually the first to criticize them, but work with me - I have big plans for this map.edbeard wrote:seems like we have a lot of smaller maps being made lately
ports sound great, though i'll have to check an see where you put them. i'm a little rusty in my central american geography but as long as there's one pair on the east and west coast it should work out okoaktown wrote:Ports, perhaps?bbqpenguin wrote:one thing, it'll be extremely difficult to get from the north to the south point of the map, considering the amount of territories in between and the amount of chokepoints. you may want to consider someway to make passage from panama to beliz easier
Belize City, Puerto Cortez in Honduras (the territory bordering Guatemala), Limon in Costa Rica (borders Panama) and Colon, Panama? It'll create a north-south route with two southern access points and two northern access points. It would also give Panama a much needed third border to protect, while the other three territories are already borders.
The ports I'd listed were all Caribbean ports, but two on each side would certainly simplify the attack routes. Quick search of the Pacific nations' busiest ports turn up Puerto Quetzal, Guatemala; Corinto, Nicaragua; Caldera/Puntarenas, Costa Rica; and, well, Panama City. Seems the Pacific ports don't see the level of activity of those on the east coast, i suspect because they grew up earlier to support trade with the homelands of the European settlers/conquerors.bbqpenguin wrote:ports sound great, though i'll have to check an see where you put them. i'm a little rusty in my central american geography but as long as there's one pair on the east and west coast it should work out ok
We are, Zeak... you, me, and whoever else comes along. Right now I'm looking for community input on the gameplay, and later my community plans for the graphics will be revealed.ZeakCytho wrote:What's the group making this?
oaktown wrote:We are, Zeak... you, me, and whoever else comes along. Right now I'm looking for community input on the gameplay, and later my community plans for the graphics will be revealed.ZeakCytho wrote:What's the group making this?

Well, it is and it isn't depending on whom you ask... wikipedia to the rescue!samuelc812 wrote:I thought Mexico was part of Central America??
I'll post an update shortly that sorts out what is/is not a territory.Central America is considered a region of the North American continent. Geopolitically, it usually comprises seven countries – Belize, Guatemala, El Salvador, Honduras, Nicaragua, Costa Rica, and Panama. Mexico, in whole or in part, is occasionally included.
Agreed - alone I can go either way, but once you start coupling regions the lower bonus makes more sense.edbeard wrote:Belize - +1. why? well 3 terr (I think) and 2 borders. yea. it's probably a +2 but expansion is really easy. holding Belize and Guatemala will be a cinch. An 8 territory continent with 2 borders as a +5? +4 seems a bit better
Another option that I'll put on the table is adding a territory to Panama, by adding maybe the islands off the south coast (Isla de Coiba et. al.). If Panama were six territories but still with three borders I think that would work as a +3, and it would make the Costa Rica/Panama combination a 10 territory +6. It would still be the highest two-region combo and an easy one to hold with the three borders, but at ten territories with no quickie +1 bonus it would also be the hardest (and in most games the last) two region combo to be wrapped up.edbeard wrote:Costa Rica, Panama: this is where things get dicey. The combo is 9 territories with 3 borders and a +6 as you currently have it. I'd say these are easier to hold than any of the other combos which add up to +5 or just Nicaragua which itself is a +5. But, Costa Rica as a standalone might be a +4. 4 terr, 4 borders, 4 attack it. Panama is a +3 though.
I'm not really sure what to do there. The +6 for the combo seems too high but the standalone bonuses might be apt. Costa Rica would be too powerful if made a +4 and you can't add more borders to Panama to make the combo harder to hold. 3 borders is quite low though.


Yeah, it's like i said, I'm not sure what it does for gameplay. Maybe nothing good.ZeakCytho wrote:I'm not a big fan of the mountain impassable.
That's what I was thinking, but with a twist... you'll see, if this map ever gets to that point.ZeakCytho wrote:Now, who's going to be doing graphics for this? Is it going to be a competition, or what?
Been there - trouble is there are like 16 departments in guatemala, for example, and I only need a few names. Wikipedia is no substitute for actual knowledge.bbqpenguin wrote:i'll direct you here for inspiration for honduras territ names
http://en.wikipedia.org/wiki/Departments_of_Honduras
and here for guatamala
http://en.wikipedia.org/wiki/Departments_of_Guatemala