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OR.... we could have lack spend a day or two working, and use the already existing code for clickable maps and make them part of the site. They have been on the to do list for 2 years, and now we even have them coded, and the bugs fixed... how hard is it to make them part of the site after 2 years of being a "to do"?sully800 wrote:This is definitely the best way I see to stop programmable super scripts from becoming a problem.
1 move per second is about the limit of what Clickable Maps players can do. It's also probably the easiest number to work with.
If we wanted to stop giving CM players an advantage maybe it should be changed to 1 move per 1.5 seconds or 2 seconds? That would rile some people up I know, but would also bring the game back to a day where the casual player can win without the aid of scripts.
i like that ^^The Neon Peon wrote:OR.... we could have lack spend a day or two working, and use the already existing code for clickable maps and make them part of the site. They have been on the to do list for 2 years, and now we even have them coded, and the bugs fixed... how hard is it to make them part of the site after 2 years of being a "to do"?sully800 wrote:This is definitely the best way I see to stop programmable super scripts from becoming a problem.
1 move per second is about the limit of what Clickable Maps players can do. It's also probably the easiest number to work with.
If we wanted to stop giving CM players an advantage maybe it should be changed to 1 move per 1.5 seconds or 2 seconds? That would rile some people up I know, but would also bring the game back to a day where the casual player can win without the aid of scripts.
Not exactly an advantage either. Besides, a lot more comfortable. Try playing all your turns when you log on (except for speed) without them. No hotkeys, no floating action menu. Nothing. It is really uncomfortable.jarrett155 wrote:i dont know about limiting it.... ive only seen like 4 or 5 players take 2 in less then 2 seconds however adding cm would be great. then no one could complain as everyone would have it and no one would have an unfair advantage.
cheers for the support sully, glad to have some credibility on boardsully800 wrote:This is definitely the best way I see to stop programmable super scripts from becoming a problem.
1 move per second is about the limit of what Clickable Maps players can do. It's also probably the easiest number to work with.
If we wanted to stop giving CM players an advantage maybe it should be changed to 1 move per 1.5 seconds or 2 seconds? That would rile some people up I know, but would also bring the game back to a day where the casual player can win without the aid of scripts.
this only solves part of the problem. 2 birds, 1 stone.The Neon Peon wrote: OR.... we could have lack spend a day or two working, and use the already existing code for clickable maps and make them part of the site. They have been on the to do list for 2 years, and now we even have them coded, and the bugs fixed... how hard is it to make them part of the site after 2 years of being a "to do"?
I've always said that I'm fine with or without CM- I was one of the last top players to use it only because I had to keep up with the players that were using it. It negated their edge.sully800 wrote:This is definitely the best way I see to stop programmable super scripts from becoming a problem.
1 move per second is about the limit of what Clickable Maps players can do. It's also probably the easiest number to work with.
If we wanted to stop giving CM players an advantage maybe it should be changed to 1 move per 1.5 seconds or 2 seconds? That would rile some people up I know, but would also bring the game back to a day where the casual player can win without the aid of scripts.
That doesn't change anything Incand- as before you would just have to disable Bob.... it remains a script and CM wouldn't affect it any differently than it does now.Incandenza wrote: EDIT: on the side note of integrating CM into the site (much how the card counter BOB function was oh-so-long-ago), it would have the benefit of somewhat loosening up certain restrictive realities of mapmaking, as the problem of terit names that are too similar would be obviated by the point-and-click interface.
i don't use any of the cheat codes or add ons and have no problem taking my turns on this CASUAL GAMING SITE. i use the site as stripped down as possible! hell, i even COUNT my opponents territories when taking turns. imagine that!! someone using their MIND and not a SCRIPT to find out how many terits someone has!!! wow!!! seriously, if you don't like the cheat codes, then don't play on settings where you can be defeated by them.-0The Neon Peon wrote: Not exactly an advantage either. Besides, a lot more comfortable. Try playing all your turns when you log on (except for speed) without them. No hotkeys, no floating action menu. Nothing. It is really uncomfortable.

I don't use BOB. I tried it once, and found I prefer a calculator for statistics and such things, I can do more with it in 5 minutes than BOB can tell me. Nice to know someone else is doing the same. I got clickies 3 weeks ago. They are a lot more comfortable to use. I even try to use the hotkeys on normal pages. If you don't want to cheat, just use them for casual anyways, they are just a lot nicer than drop-down. Denying yourself a drug because it can be used for bad things is not necessarily good if you are using it to treat an illness.owenshooter wrote:i don't use any of the cheat codes or add ons and have no problem taking my turns on this CASUAL GAMING SITE. i use the site as stripped down as possible! hell, i even COUNT my opponents territories when taking turns. imagine that!! someone using their MIND and not a SCRIPT to find out how many terits someone has!!! wow!!! seriously, if you don't like the cheat codes, then don't play on settings where you can be defeated by them.-0
TI83? I am 1.5 versions above you, although there is really not much difference other than speed.sully800 wrote:I was worried I was the only one who keeps a calculator with me during games! I do use Bob, but that doesn't prevent me from tapping away frantically on the TI-83. I use Bob to prevent counting, which is an inane activity. I have done it before, I know I can do it againBut for the stats, I use my calculator.

If this was implemented the need for this suggestion would be instantTo prevent the automated turn taking of the new warp script that would put all CM users out of business.
i have never had, and never will have BOB, yet seem to do fineowenshooter wrote: i don't use any of the cheat codes or add ons and have no problem taking my turns on this CASUAL GAMING SITE. i use the site as stripped down as possible! hell, i even COUNT my opponents territories when taking turns. imagine that!! someone using their MIND and not a SCRIPT to find out how many terits someone has!!! wow!!! seriously, if you don't like the cheat codes, then don't play on settings where you can be defeated by them.-0
No it wouldn't - you'd simply have to revert back moreso how it used to be played before CM came out which was with dropdowns.Jeff Hardy wrote:there are very few players that can ever manage to do 2 territs in less than 2 seconds so it wouldnt change much for most players
but if some players think this kind of speed is unfair then sure, do it
but definitely dont make the limit any less than 1 territ a second, that would ruin the game