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Timminz wrote:I hope you don't think I was trying to flame you.
Timminz wrote:but if these newcomers were to use the strategies you are trying to warn them about, they will probably do well.
Iron Butterfly wrote:Id like to add my two cents for whatever its worth in this economy.
First this is a forum to share ideas,skills and insight. The OP thinks he has discovered the light bulb or sliced bread and wishes to share this amazing discovery with us. He has stated he is new so because he had just discovered it must be new to us as well. perhaps its human nature. I have been guilty of said behavior. Through trial and error I discovered the obvious.
Second I was excited when I first started playing because I loved the game board Risk and thought that is what i would be playing. I went for continent bonuses and attacked those I felt to strong. I cant tell you how many times I held one or two continents only to log on and find the game had been won. HOW was that possible? I mean I held SA and USA didn't I?
there IS a method to the madness. It is not random and ALL luck. For the longest time I bounced from cook, cadet AFC and back. It wasn't till I clawed my way to Sgt that I learned the right way to play escalating. Ive held steady at Major every since with a few visits back down to capt.
The title of the OP shouldn't be Newcomers Beware but.... Newcomers Need to Learn from their Mistakes.
The best suggestion I can give newcomers who wish to learn how to play and win is to join The School for Cooks. It improved my game ten fold. They teach a solid foundation based the way escalating is PLAYED on this sight. If your interested send me a PM. There are several fine teachers and many supportive folks to play and help you find your way.
Escalating Juggernaut is not some dirty little secret that only a few folks know about. Its the foundation on how the game is played. The key is learning what it takes to be a Juggernaut. Its not as hard as one may think and it is based on skill and observation.
Iron Butterfly wrote:First this is a forum to share ideas,skills and insight.
Iron Butterfly wrote:The best suggestion I can give newcomers who wish to learn how to play and win is to join The School for Cooks. It improved my game ten fold. They teach a solid foundation based the way escalating is PLAYED on this sight. If your interested send me a PM. There are several fine teachers and many supportive folks to play and help you find your way.
Artimis wrote:Rock solid sound advice, I'll have to include it in the next edit of the original post.
Artimis wrote:Urgh! For those of you who are perpetually missing the pointand especially for those of you who are DELIBERATELY missing the point
(you know who you are and you should take it to the Flame War forum).
Artimis wrote:Before I started experimenting with other maps and game settings my rank was Sargeant and I was on track to be Sargeant 1st Class, I threw it all away because I wanted to try new maps and new ways to play(like Team Games). I've tried a lot of different methods, most of them don't work and I'm still testing a few to distruction to make sure that they don't work.
Artimis wrote:As for the matter of my rank, it says I'm a Cook, wow, big deal!I find that rank means little, points come and go, you're only as good as your last victory.
Artimis wrote:I take more interest in the number of games that someone has played than I do in how many points they have accumulated.
Artimis wrote:Even after two months I'm still amazed by the number players who question the validity of you're statements based purely on the fact that you're a Cook! I won't quote any of their comments because I don't think they're fit for any posts outside of the flame room.
The Neon Peon wrote:I question everything you have said because this magical strategy of YOURS won you 3 games out of 72 on this setting.
Artimis wrote:The Neon Peon wrote:I question everything you have said because this magical strategy of YOURS won you 3 games out of 72 on this setting.
The topic is about Escalating Juggernauts, not about Artimis' Success Rate.
Iron Butterfly wrote:Cards throw in that element of a ticking time bomb while no cards has the element of a clock ticking as one dies from boredom.
Dang I always screw that quote thing up!!
Artimis wrote:*bump*
Iron Butterfly wrote:Granted some aspects of his presentation are annoying but annoying or not the information could be valuable to those new folks without a clue.
I also find the title misleading. It makes it sound as if the strategy used is a ponzi scheme instead of a valid and sound strategy.
Natali wrote:My thoughts exactly, it is a good advice with a terrible presentation.
Artimis wrote:Original post revised and reformated.
The Neon Peon wrote:Fist off... congratulations on actually managing to win a game.
Now go do it on a non-farming map against people who know how to play. Also, a castle map like AoR II does not fit in with any of this stuff. You have not tried to claim that it is, but just telling you that if you want to play this on a normal map, then you would have some more credibility. Although the win rate you have on Waterloo is fine for me currently.
The Neon Peon wrote:Second... as for your first question. The answer is a simple "no." You do not need any explanation or any of that crap. It is the same as saying that splitting your deploy is cheap tactics. The answer is "no" has always been "no" and will always be "no" in the future. No need to even put "maybe"
The Neon Peon wrote:Thirdly... 40% is way too much. You give the kill to someone else. In fact... having only 92% of the troops your target has to kill him is enough in an escalating... just like a 5 v 6 roll is a good idea in a doodle assassin (if you are the average rank in the game, that is)
The Neon Peon wrote:Fourthly... the game is included and limited to exactly terminator and standard. If you don't realize that, you do not know how to play Assassin, and are not very good at team games. Yes, there is a similarity in some strategy, but in a small portion of it.
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