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Halloween Hollows I [Winners: See 1st Post]

Tournaments completed in 2009.

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Re: Halloween Hollows I [3rd Hour][UPDATED November 26]

Postby laci_mae on Sun Dec 07, 2008 1:52 pm

Hi Amazzony,

I just had a thought for you. It looks like only 2 of the teams have non-premium players. Whenever their games are complete, you could start the next hour. That way we won't be playing Halloween until St. Patty's Day.

Best,
Laci
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Re: Halloween Hollows I [3rd Hour][UPDATED November 26]

Postby amazzony on Mon Dec 08, 2008 12:54 pm

laci_mae wrote:Hi Amazzony,

I just had a thought for you. It looks like only 2 of the teams have non-premium players. Whenever their games are complete, you could start the next hour. That way we won't be playing Halloween until St. Patty's Day.

Best,
Laci


With all the changes I promised that one thing won't change - only 1 game will be played at a time. But I will try to speed the process a bit and keep a closer eye on the tournament.

This said, next round will probably begin soon because almost every game has some kills and I think games are reaching to the stage when it's time for them to end :lol:
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Re: Halloween Hollows I [3rd Hour][UPDATED November 26]

Postby laci_mae on Tue Dec 09, 2008 12:57 am

That's fine. I didn't realize you had said that. I can only speak for my team in that getting the next round started is preferable to not, even if it means an additional game. No biggie either way.

LMR
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Re: Halloween Hollows I [3rd Hour][UPDATED November 26]

Postby amazzony on Tue Dec 09, 2008 5:52 am

laci_mae wrote:That's fine. I didn't realize you had said that. I can only speak for my team in that getting the next round started is preferable to not, even if it means an additional game. No biggie either way.

LMR


I'm not sure if I said it in a PM to somebody or posted to the tournament thread, anyway.... Maybe I'll ask other teams what they think because I wouldn't mind getting tournaments finished faster :lol: I'll think about it a bit and perhaps ask what other teams think.
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Re: Halloween Hollows I [3rd Hour][UPDATED November 26]

Postby denominator on Wed Dec 10, 2008 10:26 pm

The Godless Heathens are victorious again in 3733267.
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UPDATE - Halloween Hollows I

Postby amazzony on Thu Dec 11, 2008 4:14 am

4th Hour has been sent to Bloody Road teams. As soon as last 3rd Hour game ends, I'll send out messages to Merry Road. Update of everything will also happen all currently active games have finished.


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UPDATE - Halloween Hollows I

Postby amazzony on Mon Dec 15, 2008 8:32 am

There's still 1 game active in 3rd Hour but as Headless Horsepersons were ready to play 2 games at once to speed up the tournament then I decided to send out 4th Hour to Merry Road also. Some games have started, some teams have got their reminders. Update after 3rd Hour will be done as soon as 4th Hour begins and all 3rd Hour games have ended.


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UPDATE - Halloween Hollows I

Postby amazzony on Wed Dec 17, 2008 9:08 am

Scoreboard and Schedule has been updated as of now. All bold games in schedule have been counted and score from the has been added to scoreboard.

All 4th Hour games are active except "HELLFIRE vs Crypt Keepers" because HELLFIRE is looking for a replacement player for tiberiusaquila.
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UPDATE - Halloween Hollows I

Postby amazzony on Thu Dec 18, 2008 4:55 am

tiberiusaquila (HELLFIRE) has been replaced by topper. Crypt Keepers will get a message soon and all 4th Hour games should begin shortly.
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UPDATE - Halloween Hollows I

Postby amazzony on Wed Dec 24, 2008 4:40 am

Merry snowy Christmas!


With Hour Four active, I will pause this tournament until new year because I won't have time to keep an eye on it properly. Next games on the first week of January. Proper update and everything else that is needed will be done then.


Enjoy the holidays!

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Re: Halloween Hollows I [4th Hour][Paused until January]

Postby 69Chevy on Wed Dec 24, 2008 8:14 am

Halloween Hollows I - 4th Hour. Flying Dutchmen vs Bouncing Titties

Game 3822094 won by the Flying Dutchmen :mrgreen:

Score 7 - 0

1) Winning a game = 4 candies = 4
2) 1 extra candy for following actions:

a) all members alive = 1
b) killing an opponent before round 3 (including) = 1
c) winning game before round 6 (including) = 1

3) Loser team: 1 candy for each opponent they killed = 0
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
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Re: Halloween Hollows I [4th Hour][Paused until January]

Postby laci_mae on Sat Dec 27, 2008 12:39 pm

Headless Horsepersons defeat Mythology in Game 3822103.

Score 5 - 1

1) Winning a game = 4 candies = 4
2) 1 extra candy for following actions:

a) all members alive = 0
b) killing an opponent before round 3 (including) = 0
c) winning game before round 6 (including) = 1

3) Loser team: 1 candy for each opponent they killed = 1

Thanks for a great tourney! Looking forward to the next round.

Best,
Laci
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UPDATE - Halloween Hollows I

Postby amazzony on Fri Jan 02, 2009 2:45 pm

Thank you!

Scoreboard has been updated with all finished games and 5th game will be sent to Bloody Road right away.


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UPDATE - Halloween Hollows I

Postby amazzony on Sun Jan 04, 2009 1:45 pm

Most Bloody Road teams have joined and even one Merry Road bunch found their way to game without my help :D Reminders have been sent and hopefully I can send out 5th Hour to everybody soon.
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Re: Halloween Hollows I [5th Hour][UPDATED January 2nd]

Postby Xcalibur54 on Wed Jan 07, 2009 2:30 pm

Halloween Hollows I - 5th Hour. HELLFIRE vs Platinum Status

Game 3958821 won by Platinum Status

Score 0 - 10

1) Winning a game = 4
2) 1 extra candy for following actions:
..a) all members alive = 1
..b) killing an opponent before round 3 (including) = 4
..c) winning game before round 6 (including) = 1
3) Loser team: 1 candy for each opponent they killed = 0
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UPDATE - Halloween Hollows I

Postby amazzony on Sat Jan 10, 2009 6:52 am

Had to pay some attention to real life so therefore 5th hour has taken some time to begin. One team hasn't got their one player to game so I've given the team some more time to find a replacement and therefore Mythology has to wait a bit longer, sorry. Rest of the 5th Hour games are active/finished.
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Re: Halloween Hollows I [5th Hour][UPDATED January 2nd]

Postby 69Chevy on Tue Jan 13, 2009 5:42 pm

Halloween Hollows I - 5th Hour. Flying Dutchmen vs Spooky G1

Game 3958837 won by the Flying Dutchmen :mrgreen:

Score 5 - 1

1) Winning a game = 4 candies = 4

2) 1 extra candy for following actions:
a) all members alive = 0
b) killing an opponent before round 3 (including) = 0
c) winning game before round 6 (including) = 1

3) Loser team: 1 candy for each opponent they killed = 1
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
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Re: Halloween Hollows I [5th Hour]

Postby laci_mae on Mon Jan 19, 2009 12:01 pm

Headless Horsepersons defeat Crypt Keepers in Game 3958850.

1) Winning a game = 4 candies
2) 1 extra candy for following actions:

a) all members alive = 4
b) killing an opponent before round 3 (including) = 0
c) winning game before round 6 (including) = 1

3) Loser team: 1 candy for each opponent they killed = 0

Winners 8 - 0

Thanks,
Laci
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UPDATE - Halloween Hollows I

Postby amazzony on Mon Jan 19, 2009 11:03 pm

Waiting on one game to finish before we can start with 6th Hour. We'll move on either before Friday or after Sunday because I'm having a busy weekend and I don't know how fast the last game takes.
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Re: Halloween Hollows I [5th Hour]

Postby edbeard on Wed Jan 21, 2009 6:48 pm

can the sixth round be skipped for the Headless Horsepersons and Platinum Status since both teams already qualified for the finals?

I think we should just get started on the best of five series
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Re: Halloween Hollows I [5th Hour]

Postby amazzony on Wed Jan 21, 2009 10:36 pm

edbeard wrote:can the sixth round be skipped for the Headless Horsepersons and Platinum Status since both teams already qualified for the finals?

I think we should just get started on the best of five series


I've been thinking about it but I think I want all games to be played... plus, you'll get a warm up match then :lol:
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Re: Halloween Hollows I [5th Hour]

Postby iOccupyBlackacre on Thu Jan 22, 2009 2:19 pm

So can we go ahead and get started?

amazzony wrote:
edbeard wrote:can the sixth round be skipped for the Headless Horsepersons and Platinum Status since both teams already qualified for the finals?

I think we should just get started on the best of five series


I've been thinking about it but I think I want all games to be played... plus, you'll get a warm up match then :lol:
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Re: Halloween Hollows I [5th Hour]

Postby amazzony on Thu Jan 22, 2009 3:08 pm

iOccupyBlackacre wrote:So can we go ahead and get started?


One 5th Hour game is still active so that is why there is a delay. I'll send out 6th Hour soon, depends when I have time. Probably tomorrow but I won't give any promises.
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UPDATE - Halloween Hollows I

Postby amazzony on Fri Jan 23, 2009 2:26 am

Scoreboard and Schedule have been updated! As mentioned above, we already have our 2 finalist - last games can't change anything but I still wish the whole tournament to be played out so I hope to your understanding and respect that I'm the organiser so I have the right to make decisions how I wish it to be run.

Congratulations to Headless Horsepersons (laci_mae, benny profane, edbeard, snapdoodle) from Bloody Road and Platinum Status (Powercrazy, Xcalibur54, neutrino51, iOccupyBlackacre) from Merry Road who will meet in finals AFTER all "Hour" games have finished.

Most teams will get their 6th Hour games in the next hour. 2 games will start a bit later because one 5th Hour game is still active.


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UPDATE - Halloween Hollows I

Postby amazzony on Tue Jan 27, 2009 5:09 am

Alright, after a long and buys weekend I've managed to finally sent messages (and to some reminders already) to everybody about 6th Hour. Things got a bit messed up because last 5th Hour game took longer than I expected and I messed up messages a bit so some of you might got 2 reminders already, sorry about the spam. Also, new tot-tags have been a bit confusing it seems and it has slowed down the process a bit though they are meant to speed things up :P But I'm sure we need some time to get used to them and then things will be going more smoothly in other tournaments. As winners are clear then I won't be updating scoreboard before all 6th Hour games have finished which will take 10 days, up to 2 weeks I think.
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