Moderator: Cartographers
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??


I like the idea of this map and might try to make it, anybody want to see it or not.AndyDufresne wrote:I envision a city map. Not of any particular city (or at least one not widely known). The map would somewhat be like a normal map, except that in order to hold your 'continents', you need a 'Power Supply' or 'Transformer'. This idea branched from Jota's idea of shared countries for continents in the Space Map. I think some sort of 'Power Supply' idea could be interesting for play, since it wouldn't be too similar in feel to Jota's Space map idea, though you could argue that it is.
--Andy
Same thing with this map idea.rocksolid wrote:How about this for sheer lunacy: Classic Map on Steroids. Every country is a bonus-spawning continent - some worth 1, some worth 2 - it would be off the charts. Going first would be AWESOME. Not going first would be NOT AWESOME.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
I've read this idea a few times now (you posted this in this same thread a month ago). I don't know how this would work out. In fact I don't think it would work out. I like the larger bonuses for contenents that are harder to keep - you have more contries and borders to protect its only fitting that you get more armies than holding a smaller continent. If smaller continents got bigger bonuses it would make those smaller continents a heck of a lot easier to hold. It would be nice for those people who hold the small continents, but everyone else would be unhappy and think it is unfair. So I think that it would go something like this: the person who first gets one of the small continents would probably win almost every time in a situation like this.zarvinny wrote:How about having a map that has some small countries (like S.A. for example) be worth a lot of bonus men, and big countries not worth as many (1-3).
You see, once somebody captures say South America, people think, oh its just 2 armies... but those 2 armies add up. However, when somebody is trying to hold Europe, lets say, nobody is going to let them cause its a Whooping 5 ARMIES! OMG
so, my idea is have smaller countries with 2 or so borders be easily accessible (i.e. in the middle of the map) and be worth alot of men. Nobody wants to let someone hold a country with a bonus of 4 of 5, so they'll do their best to destroy it, while those people who after many rounds defeat their enemies in that big country, people won't necessarily come after them, since they are only receiving 1-3 armies a turn.