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world 2.2

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Re: world 2.2

Postby OTE on Tue Feb 24, 2009 1:28 pm

It is cool as an addition rather than replacement. Good art work. I would prefer to play on yours.
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Re: world 2.2

Postby Hatchman on Tue Feb 24, 2009 1:41 pm

Looks fantastic!
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Re: world 2.2

Postby bryguy on Tue Feb 24, 2009 2:06 pm

porkenbeans wrote:
miniwally wrote:i'd prefer most of countries in world if possible
Now that would be a WORLD map. Does anyone know how many there are ?

It would be a great challenge as some are so small. 8-)



I think there are about 195... THAT would be a fun map :)

Heres a list over at wikipedia:
http://en.wikipedia.org/wiki/List_of_countries
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Re: world 2.2

Postby ustus on Tue Feb 24, 2009 2:44 pm

bryguy wrote:
porkenbeans wrote:
miniwally wrote:i'd prefer most of countries in world if possible
Now that would be a WORLD map. Does anyone know how many there are ?

It would be a great challenge as some are so small. 8-)



I think there are about 195... THAT would be a fun map :)


:shock: ....

ok, pinch me... this must be a dream... i think i'm drooling... BIG map.... now if you can just fit army circles on all those countries, and maybe add some stuff in the Arctic and Antarctic... 8-)

porkenbeans wrote:
ustus wrote:I like the way this looks so far, and I'm all for another big map. just tweak the gameplay a little to make it bigger yet, and i'd definitely support this!
I can add boats, plains, cannons, the lost continent of Atlantis, or anything that we can get a census on.
I can even split the big territories into east and west or north and south to raise the count if that is preferred. :D


just one concern - the word "canons" here brings to mind the word "bombardment", which would ruin an amazing map. PLEASE don't go there...

just initial reaction, and i don't really think you were gonna go there...

anyway, it could be neat to add Atlantis... do you know where it would be geographically? sounds like an... amusing... idea, if it's not too unrealistic for the map... depends if you want a real "world map" or just to add more and more terits.

anyway, i'm definitely supporting this! i'll be glad to offer any thoughts i have.

best of luck!
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Re: world 2.2

Postby porkenbeans on Tue Feb 24, 2009 3:31 pm

Click image to enlarge.
image


Here is how big a world map will have to be, in order to get all the countries of the world.

I'm game. :D Nope I guess photobucket wont let me show it in that scale. Try to imagine it 20% larger.
Last edited by porkenbeans on Tue Feb 24, 2009 4:54 pm, edited 1 time in total.
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Re: world 2.2

Postby JustCallMeStupid on Tue Feb 24, 2009 3:36 pm

I dont see a point in having a 2.1 map and a 2.2 map that are identical except for the design. If the original can be improved in appearance I would rather see that as the only map. I suppose a map of the world is best representative of the site although, with some creativity I bet someone could make a pretty sweet map using the Conquer Club Star in it that would be a cool map to symbolize the site. -js-
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Re: world 2.2

Postby Torino Kid on Tue Feb 24, 2009 4:14 pm

Looks neat ! ! !
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Re: world 2.2

Postby MyTurnToWin on Tue Feb 24, 2009 4:37 pm

I like it!

I also like someone's suggestion there be other additions to the game play that make it unique. I suppose in the realm of bonuses.

Secret tunnels where you have to have so many territories to get in.
Bridges that require a toll such as giving up a card or some troops.
How about the ability to trade one of your own territories with someone else?
Airports to fly to another continent that is fast: here to there in one turn.
Ferries that take longer with connecting spaces.
In the frozen north do you lose troops to sub zero temperatures?
Do you lose troops in the heat of deserts?
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Re: world 2.2

Postby AndyDufresne on Tue Feb 24, 2009 4:39 pm

We are currently not accepting and REVAMP requests. We also tend to avoid exact copy maps from being available for live play.


--Andy
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Re: world 2.2

Postby miniwally on Tue Feb 24, 2009 5:02 pm

btw i tried just seeing if a world map with ALL of the countries would work it doesn't as Europe's countries are to small, North America's fine, South America's fine Africa isn't with those two small countries in Africa, Australia should be fine, i'm guessing asia would be a problem as well
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Re: world 2.2

Postby Qwert on Tue Feb 24, 2009 7:17 pm

by AndyDufresne Ā» Tue Feb 24, 2009 11:39 pm

We are currently not accepting and REVAMP requests. We also tend to avoid exact copy maps from being available for live play.


--Andy

If these map go to rewamp stage,its these mean that he lost hes privilege to use these map size?
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Re: world 2.2

Postby ustus on Tue Feb 24, 2009 9:33 pm

there's a thread in map ideas where someone suggested drawing a zoom box for the areas that are too tightly packed.
fills some of the dead space of the oceans and allows you to use the real countries with their real borders. it should be possible, if you want to transform this map into that one.

I don't know if that would take you around Andy's post.....
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Re: world 2.2

Postby rjz115dude on Wed Feb 25, 2009 3:02 pm

personally, dont really like this map...It's kinda inconsitent in it's textures...dont need another world here at CC.
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Re: world 2.2

Postby Rocketry on Wed Feb 25, 2009 3:04 pm

I've always thought world2.1 looks crap so yea revamp it! Like the ideas!

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Re: world 2.2

Postby porkenbeans on Wed Feb 25, 2009 6:58 pm

rjz115dude wrote:personally, dont really like this map...It's kinda inconsitent in it's textures...dont need another world here at CC.
I do not mind a fair critique, But you are just plain wrong about the textures. The land areas all have either texture A, (raised), or, texture B, (lower in relief to texture A). These two textures are to denote the bonus value and game play of World 2.1. This feature of Zims map is a good one, and 2.2 just helps to clarify this. Is there anything else that you do not like, and remember, this map is NOT intended as a replacement for 2.1.
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Re: world 2.2

Postby miniwally on Thu Feb 26, 2009 3:26 am

just have a shot at doing all the countries even if its to big i'd like to see one :P
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Re: world 2.2

Postby ustus on Thu Feb 26, 2009 1:20 pm

miniwally wrote:just have a shot at doing all the countries even if its to big i'd like to see one :P


i second this, see if you can find a way to fit em all on the map. I like the graphics i've seen so far, so i'd like to see you take a shot at this!
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Re: world 2.2

Postby porkenbeans on Thu Feb 26, 2009 1:40 pm

ustus wrote:
miniwally wrote:just have a shot at doing all the countries even if its to big i'd like to see one :P


i second this, see if you can find a way to fit em all on the map. I like the graphics i've seen so far, so i'd like to see you take a shot at this!
I can do it, but the map needs to be larger than photobucket will support. not much larger, just about 20% or so. Maybe I am doing it wrong, But If anyone can solve this for me, I would love to make a REAL world map with all the countries. :D
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Re: world 2.2

Postby john9blue on Thu Feb 26, 2009 3:06 pm

porkenbeans wrote:I can do it, but the map needs to be larger than photobucket will support. not much larger, just about 20% or so. Maybe I am doing it wrong, But If anyone can solve this for me, I would love to make a REAL world map with all the countries. :D


You've tried putting lines pointing to the territories, and having the army circles off in the ocean somewhere?

There are a bunch of image hosting sites out there, you'll probably be able to find one that works. :)
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Re: world 2.2

Postby LED ZEPPELINER on Thu Feb 26, 2009 3:56 pm

honestly, the current world 2.1 is better than this map
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Re: world 2.2

Postby porkenbeans on Thu Feb 26, 2009 4:16 pm

LED ZEPPELINER wrote:honestly, the current world 2.1 is better than this map
Care to qualify that my ZEP-brother. In what way ? I have corrected a couple of issues that 2.1 has. Artistically 2.2 is better. If you do not agree with that, Then tell me why you do not agree. Otherwise, you are just coming off like a person trying to protect the honor of his old car. Yes it is still a good car perhaps, but the new model is out, and it is an improvement. If you do not agree with that, please share your reasons. 8-)
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Re: world 2.2

Postby RjBeals on Thu Feb 26, 2009 7:42 pm

What your map is lacking is space. There is no way you will fit territory names and 3-digit numbers in those small areas. A lot of World Map games go to 3 digits also, so it needs to be considered. You have too much wasted space.

Click image to enlarge.
image


Click image to enlarge.
image


[ edit ]
It appears as though you may have traced the original map to create yours. For some reason when I look at them separate, yours looks smaller? Anyway - o well.
Image
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Re: world 2.2

Postby porkenbeans on Thu Feb 26, 2009 8:03 pm

RjBeals wrote:What your map is lacking is space. There is no way you will fit territory names and 3-digit numbers in those small areas. A lot of World Map games go to 3 digits also, so it needs to be considered. You have too much wasted space.

Click image to enlarge.
image


Click image to enlarge.
image


[ edit ]
It appears as though you may have traced the original map to create yours. For some reason when I look at them separate, yours looks smaller? Anyway - o well.
Yes, I was attempting a revamp so naturally I used it as a template. I tried to make some of the smallest countries a tad larger and also addressed some of the confusing borders, Scandinavia and S.E Europe for example.
I think that after it has the text it will not seem smaller. While I'm on it, the text over the water will be white. Black for most of the land areas
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Re: world 2.2

Postby THE ARMY on Thu Feb 26, 2009 8:48 pm

you should change it so EVERy country is attacked to a bonus, like maybe there should be a "eastern europe" bonus
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Re: world 2.2

Postby porkenbeans on Thu Feb 26, 2009 9:52 pm

THE ARMY wrote:you should change it so EVERy country is attacked to a bonus, like maybe there should be a "eastern europe" bonus
it is already figured in with the "total" bonus.
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