Moderator: Cartographers


we played with this idea. trouble is there are multiple ways to go from side to side through the middle. You could score four or five bonuses for going through the center once, and there's no way around this given the current XML limitations.Lone.prophet wrote:maybe if u got a connection between the 2 u own (through middle middle) u get like +4 for the connection

So, why not a bonus for controlling red, green, and D, E, F, L, G, H, I? This completes a link between the two triangles. Or D, E, F, L, M, N? I originally proposed giving a bonus for connecting opposing colors, as it approximates the play of the board game. But it was pointed out that there are many potential ways across.Lone.prophet wrote:i mean if u control red and green u need 2 control white J,O,K,L,M,N,P and that figure in every direction, this is very possible with the current XML (u need 2 make this countries and the 1 from the Triangle together than)

somebody was working on one, but i think it's dead.Zackismet wrote: think a chutes 'n' ladders board would be different...

No, you get +2 for ABC and +4 for the whole triangle. So its another subcontinent/continent idea. That would give you 11 total bonus for holding opposing continents with a minimum of 5 border territories.AndyDufresne wrote: [*]Regarding the legend, you get +2 for holding A,B,C. Have you thought about adding some sort of outline around those 3, to sort of signify that to the visual eye? So, is it a total of +6 for holding the entire triangle? Seems rather high, but interesting. And then if you get the opposite...you get hm..12+3=15 for a max borders of 8! yowza...
I think keeping any map simple is the key to its success. I think the problem with maps such as Circus Maximus and Crosswords is that most people probably just don't get them.oaktown wrote:it would certainly be more clear... this map has enough to get confused about. I would be happy to go back to four if that's the will of the forum.
