Moderator: Cartographers
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
I'd like to see the border of your map more similar to a old paper map. (only the border)MrBenn wrote:In short, the map looks good for this stage of development, but I think the gameplay is seriously flawed as it stands.
i used gimpLED ZEPPELINER wrote:ok i'll try it, if you would be so kind as to tell me how you went about doing that, i might also put a sort of wood table under it


i did change the gameplay: X starts with 5, all of the territs on Grendelia are killer except X, and the ports on grendelia start with 3, just wondering what people thought. Also if the gameplay matched the riddleMrBenn wrote:I think your time would be better spent thinking about the gameplay right now, rather than fiddling around with the graphics.

i'll try changing around with the land size to make the island smaller and then make the main playing area biggerMrBenn wrote:Here's another random observation... The 'treasure island' is covered in neutrals and fills roughly 1/3 to 1/2 of the map. For most of the game, people are going to be playing in the section of the map that has been squeezed into the rest of the map, and feels like an afterthought


On another note, MrBenn is right, the game play is currently more important then the graphics. One idea I have is fully changing the whole killer neutral thing. There, in my mind, are too many killers right now and I think instead of killers you should just add more neutrals to the territories around the X (like strong hold, the Horn, the out skirts, dead man's neck).bryguy wrote:The wood doesn't look right, maybe try again? heres a VERY good tutorial (used it a couple times, and I love the look!): http://www.webdesign.org/cat/photoshop/ ... p.489.html
My suggestion as to what to do is to combine several squished territories.RjBeals wrote:* What Benn said earlier is true. I know it's a big deal now to change, but the map looks unbalanced. People will spend most of their time over on the right side, where the territories are all squeezed in together. This is a fictional map, so the region/territory placement could have been much better mapped out. I don't know what you can do at this point, but I thought it should be mentioned.
That's wayyy too much. I say 1's everywhere but the ports and Dead Man's Neck (and X) is 1n, dead man's neck is 2n, deteriorating -1. Ports are 2-3n, and X is 6n.tlane wrote:3 on all ports (on grendelia)
4 on New cove, Treasure Cove, The Horn
5 on Strong Hold, The Out Skirts
6 or 7 on Dead Mans neck
and something like 10 on the X
I was just giving one idea, I like boththe.killing.44 wrote:That's wayyy too much. I say 1's everywhere but the ports and Dead Man's Neck (and X) is 1n, dead man's neck is 2n, deteriorating -1. Ports are 2-3n, and X is 6n.tlane wrote:3 on all ports (on grendelia)
4 on New cove, Treasure Cove, The Horn
5 on Strong Hold, The Out Skirts
6 or 7 on Dead Mans neck
and something like 10 on the X
.44
this was very helpful, the wood has been changed, as for the gameplay, i may open a poll, but i am waiting so see what the majority of peiople would like out of the gameplaybryguy wrote:The wood doesn't look right, maybe try again? heres a VERY good tutorial (used it a couple times, and I love the look!): http://www.webdesign.org/cat/photoshop/ ... p.489.html
i tried something like that before, but i will try it again.RjBeals wrote:* It's been mentioned before, but your ships still do not look good. They do not fit the style of this map. This looks like it's supposed to be a hand drawn map (pirate treasure style), but the ships look like photographs. Maybe try something that's just black, like it was drawn in ink:

First off, my army circles are 22px they just have a 2 px strokeqwert wrote:First,why everybody start with large images?
Second-you have to big army circles, put to be 22 or 24 px.
3-your borders in map is bad,because its not same(East peninsula,Far east,New cove)(Nbhone,s bhone-Midvaj issles-do you see diferences)
You need to do something with these text style,for me its a little unreadabile.
Attack from Creeks to black dog-you can do better then these.
What these symbol doing bettwen these three ships?
I think that you realy need to work more to bring map in some order,now its to much things who not standing good.


yes, that would be good, how exactly did u do that, what effects (if anyRjBeals wrote:the ships look better - but I'm not sold yet. Howabout something like this?