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oaktown wrote:Is this map all about luck? Well, it is in some ways, and isn't in other ways.
One thing that is certain about this map is that for the first few rounds you really have only one decision to make: roll the dice or don't roll the dice. You have no choice of whom to attack - you have to hit the next neutral clover, and that's it. So those first three or four rounds come down to the dice. As somebody who has taken about 20 turns on this map in many games and taken a total of two territories, I can see that's its going to be very hard to overcome bad dice early on this one.
After the first few rounds, however, there are decisions to make - do I go for the Gold? Do I veer off and go after my neighbor? Do I collect cards or stack up my armies? On this map you will have the same choices that you will have on any other map, and you'll be at the mercy of the dice in the same way you will on any other map.
One thing that this map does do is eliminate the luck of the draw. While I don't really know which leprechaun I'll start at, it doesn't really matter so much. On a four or eight player game we're all starting on equal footing, and in odd-player games the only unknown is where the neutrals starts will be.
Again, I think that a map with this kind of play could be made in the Foundry, and even improved upon. There have been other maps started with attack lines radiating from a central objective, the most advanced of which having been the CC Bracket Tourney map from over a year ago. Trouble is they don't get much support and the mapmakers have given up.
oaktown wrote:After the first few rounds, however, there are decisions to make
oaktown wrote:On this map you will have the same choices that you will have on any other map, and you'll be at the mercy of the dice in the same way you will on any other map.
oaktown wrote:do I go for the Gold? Do I veer off and go after my neighbor? Do I collect cards or stack up my armies?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
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