Moderator: Cartographers
i think that making the minimap smaller wouldn't be so bad if you:lgoasklucyl wrote:New problem: fitting the minimap, region names, and a port in that corner will prove difficult. I suppose I could make the entire mini-map smaller, but that's gunna end up pretty tiny in the small version.


Update: I've tried these boats out and do like them better.Bruceswar wrote:I would not use those Tankers, they look way out of place...
This ship would fit in better if you ask me..

It's gone through a couple Transforms, it may be off by now. I could reopen the original and down-size on % to see if that helps.LED ZEPPELINER wrote:to me, the compass on the large map, and maybe the small map looks a little squished/dememted
i would suggest thatlgoasklucyl wrote:It's gone through a couple Transforms, it may be off by now. I could reopen the original and down-size on % to see if that helps.LED ZEPPELINER wrote:to me, the compass on the large map, and maybe the small map looks a little squished/dememted

I could reverse them, but I'm pretty sure it would look weird. Cairns' Jamaica map has similar ships and they're blowing with the same consistency.MrBenn wrote:Minor niggle.... the black flags on the ships are blowing in the opposite direction than the wind in the mainsails....
That works for melgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

I would like to note I did not fair well in PhysicsMrBenn wrote:That works for melgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol
Note - Sails don't actually propel a ship by catching the wind and Pushing the boat along...MrBenn wrote:That works for melgoasklucyl wrote:Perhaps the main ones are catching the majority of the propulsion and moving the ship forwards which is in turn making the black flags blow backwards? lol

Gameplay has already been done … I thought you figured that out from what Neon explained to you.sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal
That's not exactly correct, gameplay is still very much up for discussion.the.killing.44 wrote:Gameplay has already been done … I thought you figured that out from what Neon explained to you.sailorseal wrote:Very good, only suggest that there is an island made in between RAAN and canal
Okay, I'll try this: Scaling down the boats, naming the territs, drawing in the attack lines, and seeing how that looks.oaktown wrote:I hope this map isn't stalled because of boats. The map is colorful and contemporary, so the ships should be as well. Colorful pirate ships don't quite work, nor do black and white oil tankers. This may require some handiwork.
Regardless, I suggest you just draw in the attack lines, label the territories (Pacific Shipping Channel & Caribbean Shipping Channel maybe?) and we can sort out what the boats should look like later? There are other things to work out.