Moderator: Cartographers
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
oaktown wrote:LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
show us a map with examples of both and we can make an informed decision
LED ZEPPELINER wrote:oaktown wrote:LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
show us a map with examples of both and we can make an informed decision
there are the examples on the first page
yeti_c wrote:LED ZEPPELINER wrote:oaktown wrote:LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
show us a map with examples of both and we can make an informed decision
there are the examples on the first page
They're not technically the correct 88's I don't think?!
C.
Blitzaholic wrote:little small, 29 lands? but like your effort, looking better
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
lgoasklucyl wrote:C'mon foundry, help me out a bit here
natty_dread wrote:I was wrong
sailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!
samuelc812 wrote:sailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!
You can't just add land on a geographical map
Incandenza wrote:So graphically it's coming along nicely, tho I still think you'd be better off with icons on the terits that connect to the sea lanes, with some sort of thing in the legend about how icons can attack respective sea lanes, sea lanes can attack any respective icon, something along those lines...
Gameplay looks solid: the bonuses are good, high connectivity, choke points nicely mitigated with the sea lanes... unless anyone has any particular issues with the gameplay as it stands, it looks ready for stampin' (of course, it helps that a lot of the gameplay was ironed out before the competition, hat tip to oaky)
yeti_c wrote:Can you please fix the compass!!
C.
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