Conquer Club

Central America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Sat Mar 21, 2009 4:07 pm

i think it is better without army circles, the army circles detract from the bright and colourful feel of the map
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Sat Mar 21, 2009 10:08 pm

LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map


I second this notion, is anyone opposed to a lack of army circles? The only problem I could see is color confusion with the background.
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby oaktown on Sun Mar 22, 2009 10:27 pm

LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Mon Mar 23, 2009 7:14 am

oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby yeti_c on Mon Mar 23, 2009 9:17 am

LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby LED ZEPPELINER on Mon Mar 23, 2009 9:25 am

no, theyre no i dont think
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Mar 26, 2009 2:27 pm

yeti_c wrote:
LED ZEPPELINER wrote:
oaktown wrote:
LED ZEPPELINER wrote:i think it is better without army circles, the army circles detract from the bright and colourful feel of the map

show us a map with examples of both and we can make an informed decision

there are the examples on the first page


They're not technically the correct 88's I don't think?!

C.


Whoopsie. I think the problem with the 88 lies in the last size reduction I did without changing the font back. Must have scaled down to 12.33 or something :roll:
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V5 !!!! (page 1 and 4)

Postby lgoasklucyl on Thu Mar 26, 2009 8:49 pm

Okay, here's version 6 (freaking finally).

Changes:
-Bunches
-Fixed every attack route; added in new routes to the boats
-Flipped Pacific Boat
-Migrated key north
-Added in new bonus key
-Tweaked the border near Mexico a little
-Touched up the compass to make it less shtort
-Er, other things

Issues:
-I think a little red line just appeared in the Pacific though I'm not sure, I'll get back to you on that :lol:
-Attack routes:
a. I personally like the different colors a lot, others might not: comment!
b. They seem to be a little busy, as in there's too many of them now and all over the freaking place. I like them, but don't know how I feel about this.
c. May have to move the compass/resize/lower its opacity as it's getting crowded over there
-Still need to add the Atlantic Sea Routes name (forgot and they were uploaded/saved by that time so psha)
-Army circles or not? I think the Sea Routes ones might need them regardless but who knows

Hopefully we can get a bunch of good criticism this round to move things along quicker. The small map will come back into play once all this attack route junk is handled.

Thanks!


Circles:
Click image to enlarge.
image


No Circles:
Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby LED ZEPPELINER on Thu Mar 26, 2009 8:55 pm

if you look at your sig compared to the compass in the actuall map, the one in the map is still rather short
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby Blitzaholic on Thu Mar 26, 2009 9:19 pm

little small, 29 lands? but like your effort, looking better
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby LED ZEPPELINER on Fri Mar 27, 2009 7:07 am

Blitzaholic wrote:little small, 29 lands? but like your effort, looking better

actually i think its 34
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby lgoasklucyl on Wed Apr 08, 2009 12:44 pm

Contemplating adding a slight outer glow on the territ borders.

The black is kinda plain/bland, though it does fit the scheme.

Any other ideas for the next draft?
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby LED ZEPPELINER on Thu Apr 09, 2009 10:56 am

if you were to put an outer glow, i would advize it to be a very light yellow
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby lgoasklucyl on Fri Apr 10, 2009 12:11 pm

C'mon foundry, help me out a bit here ;)
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby gimil on Sat Apr 11, 2009 9:13 am

lgoasklucyl wrote:C'mon foundry, help me out a bit here ;)


In my honest opinion lgoasklucyl I can say I see any progress with your map. There is alot I don't like about it right now.

-The boats to me satnd out as an elemet that doesn't fit the general theme of the map.
-The sea route lines don't look all to great to me either. I feel they are to detailed for what they are. I would suggest making them all one colour (black or grey) and removing (or geatly reduce) the bevel.
-I know the compass is there to fill some dead space but I don't think its style is justifable on this map. Its colours are to pale and its patterns don't like to the rest of the theme in any way.

Those are my major concerns, I have some smaller ones but I think there is enought there for you to think about just now. I bid you good luck :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby oaktown on Sun Apr 12, 2009 4:13 am

lots of little things I see that could use some tweaking...

    • the bright parts of the signature are almost unreadable. The text on the territories themselves is very user-friendly. :D
    • the dark stroke around the text on the mini map is way too strong - nothing else on the map is that heavy.
    • how come the compass is squashed? Round would look better - this way it just looks like you were pressed for space. Better to make it smaller and round.
    • boats are indeed still weird. Since the territory is a "Sea Route" there may be an alternative to a boat, but I'm too sleepy to think of one right now. Maybe just arch the text around the army count... "pacific" over the top, "sea route" below, making a circle. It would mimic the circle of the compass.
    • the comment about the glow on the borders is an interesting one; I would say some kind of glow on the region borders to set them apart may be in order.
    • I'd give a little more space between Usulutan and Chinandega - right now they almost look to be touching.
Army circles or no army circles? hard to tell from the posted images because the army counts came out a bit fuzzy, but I'm inclined to say try making the map without them.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby sailorseal on Sun Apr 12, 2009 8:44 am

Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby samuelc812 on Sun Apr 12, 2009 9:12 am

sailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!


You can't just add land on a geographical map :-s You can't just put land where land doesn't belong can you?
User avatar
Captain samuelc812
 
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby oaktown on Sun Apr 12, 2009 12:12 pm

samuelc812 wrote:
sailorseal wrote:Look the pirate ship doesn't work why not just put a island out there. I don't like how the lines are color coded, it hurts my eyes, just pick a color and stick with it.
Nice Map!


You can't just add land on a geographical map :-s

Agreed... my suggestion (above) was to just make it simple and lose the boats for now. If you come up with something better as the map progresses so be it, but I'd like to see you somehow incorporate the shape of the compass into the map in another way. Creating a sea route image out of the compass shape would tie things together nicely.

Here's the basic shape...

Click image to enlarge.
image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby lgoasklucyl on Mon Apr 13, 2009 1:08 pm

Hmmm. Interesting with just the words- I'll give that a shot!

Lots to work with- thanks guys =)

A draft should be out sometimes soooon
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby Incandenza on Tue Apr 14, 2009 5:41 pm

So graphically it's coming along nicely, tho I still think you'd be better off with icons on the terits that connect to the sea lanes, with some sort of thing in the legend about how icons can attack respective sea lanes, sea lanes can attack any respective icon, something along those lines...

Gameplay looks solid: the bonuses are good, high connectivity, choke points nicely mitigated with the sea lanes... unless anyone has any particular issues with the gameplay as it stands, it looks ready for stampin' (of course, it helps that a lot of the gameplay was ironed out before the competition, hat tip to oaky)
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby lgoasklucyl on Wed Apr 15, 2009 10:03 am

Incandenza wrote:So graphically it's coming along nicely, tho I still think you'd be better off with icons on the terits that connect to the sea lanes, with some sort of thing in the legend about how icons can attack respective sea lanes, sea lanes can attack any respective icon, something along those lines...

Gameplay looks solid: the bonuses are good, high connectivity, choke points nicely mitigated with the sea lanes... unless anyone has any particular issues with the gameplay as it stands, it looks ready for stampin' (of course, it helps that a lot of the gameplay was ironed out before the competition, hat tip to oaky)


I agree that the gameplay seems like it could stand as currently is, though one thing may still stand for discussion: the proposed bonus for both sea routes + Canal.

I believe Oak proposed it as a potential +1, but I'm not sure it has really been discussed.

Anyone have ideas pertaining to the icons attacking sea routes? I second this as the better option (the lines are a bit much), but fail to think of anything to stand for a port.

Another map used a helm, I could make a helm in similar style to the compass (though keep it circle, something i still have to fix :lol: ).
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby yeti_c on Wed Apr 15, 2009 10:48 am

Can you please fix the compass!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby lgoasklucyl on Wed Apr 15, 2009 11:27 am

yeti_c wrote:Can you please fix the compass!!

C.


I promise I will fix it next draft, it's priority =)
Image
User avatar
Sergeant 1st Class lgoasklucyl
 
Posts: 526
Joined: Mon Apr 07, 2008 8:49 pm
Location: Somewhere in the 20th century.

Re: Central America [D] V6 FINALLY!!!!! (p1+6)

Postby AndyDufresne on Wed Apr 15, 2009 2:17 pm

The lines are indeed a bit much---and I don't see the need for any additional bonuses.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users