Moderator: Community Team
I disagree. It would make alliances to powerfull a weapon. This way, as in real war, person making an alliance has to take into consideration a possibility that their ally is a traitor (of course, feedbacks give you a general idea about your ally o this isn't such a big problem).Dr. Jim wrote:PErhaps there should be an alliance option. This would allow for alliances lasting, for example, 1, 3, or 5 turns and not allow the two to attack eachother. That way it's public, enforced, and there is no backstabbing.

Talapus wrote: I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
khazalid wrote:alliances are for noobs. a good player will know when not to attack, it doesnt need to be argued over