Moderator: Cartographers

 mattosaurus
				mattosaurus
			




 
		


 mattosaurus
				mattosaurus
			




 
		
 mattosaurus
				mattosaurus
			




 
		
 gonffthethief
				gonffthethief
			
 mattosaurus
				mattosaurus
			




 
		
 sailorseal
				sailorseal
			












 
		
 mattosaurus
				mattosaurus
			




 
		mattosaurus wrote:This map only has 84 territories. Check out "World 2.1" which has 112 territories, and is one of the most played maps on conquer club, so this shouldn't be a problem. Most maps have too few territories in my opinion, especially if you're going to play with 4 or more players. More territories means you get more places to go and more armies at the beginning so it isn't a really slow beginning.

 sailorseal
				sailorseal
			












 
		sailorseal wrote:mattosaurus wrote:This map only has 84 territories. Check out "World 2.1" which has 112 territories, and is one of the most played maps on conquer club, so this shouldn't be a problem. Most maps have too few territories in my opinion, especially if you're going to play with 4 or more players. More territories means you get more places to go and more armies at the beginning so it isn't a really slow beginning.
I am sorry I mean the SIZE of the map itself, way to big, look at any map there are restrictions

 mattosaurus
				mattosaurus
			




 
		
 gonffthethief
				gonffthethief
			gonffthethief wrote:You can take a look at the map selection there is available-- each one involves conquering territories and trying to get more troops to defeat the other players. Either that, or they have a central territory that's hard to get that wins you the game. The only other changes in the maps involve how you get extra troops, which this one has. It's not just continents you conquer, which makes it different from lots of the maps. The real difference in GP and strategy are changing up how the territories line up with each other, and how defensible the positions are that give you extra troops, which this one has made a difference on. So I like it. *shrugs

 sailorseal
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		RjBeals wrote:horrible idea. sorry.

 the.killing.44
				the.killing.44
			


















 
			the.killing.44 wrote:RjBeals wrote:horrible idea. sorry.
Agree. Why would I want to conquer some testosterone in RISK?
.44
 
   
  aka not a flame/bait)
  aka not a flame/bait)
 sailorseal
				sailorseal
			












 
		 <--- equals no flame
  <--- equals no flamesaxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE

 Serbia
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		sailorseal wrote:the.killing.44 wrote:RjBeals wrote:horrible idea. sorry.
Agree. Why would I want to conquer some testosterone in RISK?
.44
Your right Kill has enough Testosterone as it is

(Kill gets thisaka not a flame/bait)
[/off topic]
But I have to agree, this is like classic 2.o without the classic part, making it not very goog
sorry


 gonffthethief
				gonffthethief
			MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...

 Merker
				Merker
			 
		
 mattosaurus
				mattosaurus
			




 
		
 sailorseal
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 mattosaurus
				mattosaurus
			




 
		
 mattosaurus
				mattosaurus
			




 
		
 mattosaurus
				mattosaurus
			




 
		

 
 


 MrBenn
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 mattosaurus
				mattosaurus
			




 
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