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didnt fully understand.. but I think it would be like this: two options... 1) you can only move the armies to get to the limit and the rest of the armies stay in the original territory. 2) (I wouldn't like it) you cant move to that territory...IvoryCoast Ninja wrote:what if its adjacent forts and if you fort the armies the count will still be over the troops/territ
there will always be games like that. in fact, many if not most high-level no cards games are like that. however, think of the implications of troop limits for escalating games. No more stalemates in escalating as a cash could actually give u more troops that whats available on the board.Artimis wrote:I expect this has already been mentioned, but lets reiterate it just for your benefit kcoenich.
Limiting stack size to 20 per region would make attacking in a basic no thrills map problematic at best, you've done your attacking and conquered a region only to find another 20 stack or two behind it. You'll fortify your new region to a maximum of 20 and then your opponent will just take it back, it would go on like this back and forth, back and forth, until someone deadbeats. Games like this would stagnate like never before, it would not be fun and it would not add any new strategic element, it would just be a flipping nuisance!
No one wants to play a game that is not fun or starts punishing players that look after their troop count. This is a bad idea, enough players have come in here to voice their opposition, perhaps it's not just them kcoenich, maybe, just maybe your idea is not as good as you think it is.
just to point out again.... the limit is not 20.. that was an example... limit is supposed to be determined by the creator of the game... or a random number between 20 and 50 (wich I think are numbers that keep the purpose of the option.)Artimis wrote:I expect this has already been mentioned, but lets reiterate it just for your benefit kcoenich.
Limiting stack size to 20 per region would make attacking in a basic no thrills map problematic at best, you've done your attacking and conquered a region only to find another 20 stack or two behind it. You'll fortify your new region to a maximum of 20 and then your opponent will just take it back, it would go on like this back and forth, back and forth, until someone deadbeats. Games like this would stagnate like never before, it would not be fun and it would not add any new strategic element, it would just be a flipping nuisance!
No one wants to play a game that is not fun or starts punishing players that look after their troop count. This is a bad idea, enough players have come in here to voice their opposition, perhaps it's not just them kcoenich, maybe, just maybe your idea is not as good as you think it is.
the.killing.44 wrote:And not if they can only drop 1/10 of that "big cash".

Quite sure that neither of those will be implemented any time soon (thankfully).zodiak wrote:To compensate for the obvious advantage of the defender the attacker may turn their lowest rolled die to a six once during their turn.They may also re-roll their lowest die if they possess the card of the territory they are attacking from or to.
Actually I'm quite sure that the majority have some detail they want changed.haggispittjr wrote:i like the site the way it is, and im sure the majoraty agree's with me.
