Moderator: Cartographers

we need to extend some of the mountains, for example to block hidalgo from veracruz. fumandomuerte, are there any real mountains that are in a suitable position to protect anillo central?MrBenn wrote:What I'm not too keen on are the numbers of borders in/out of Anillo Centro (the red region on the inset).
i'm not keen about making the northernmost bonus zone adjacent to the southernmost one. if we remove the port bonuses, then i'd like something else to slow down a direct attack, such as a sea region (as used in alexander's empire), otherwise the assaults will be largely over the water, missing out the most important parts of the country, just as happens in portugal.fumandomuerte wrote:About that I kind of agree. Maybe MrBenn should inlcude the ports as part of the continents and remove the ports bonuses.LED ZEPPELINER wrote:i think it is too easy to gain control over the north region, then the south

The mountains will be redone from scratch in due course - I just cloned them to extend them in a couple of places while I iron out the gameplaylgoasklucyl wrote:In the mountain range running through Durango, you have a mountain on top of another that looks kind of weird.
Some of the territory names need to be moved around a bit... If you're referring to the red inset map, then that whole bit is going to be redone soon toothe.killing.44 wrote:that dotted square line you have runs through names

fumandomuerte wrote:Maybe a precolumbian pattern for the borders would look better.
Take this from Oaxaca as an example:
The border was changed in response to the above PM from fumandomuerte. It looks heaps better after I added the colour to it as well, and I quite like itAndyDufresne wrote:the border at the top and bottom of the map...hm...too much.


The feedback (and complains) apply to everybodyHello, the reason I'm wrtiting to you is for giving you an opinion. I'm Mexican and I really appreciate your efort developing a CC Map of our country; I've seen your work and I think it's awesome, but also I'm noticing that there are some things that can be changed so it becomes even a more accurate CC map.
For example, the region called "Anillo Central" can be renamed as "Valle de Anáhuac" since it covers almost all the territories shown in the map.
In the ports aspect, I think that they can take a more relevant roleplay; in the Pacific Coast you can add "Mazatlán" as a port in the territory of "Sinaloa", also you can add "Manzanillo in a new territory called "Colima" (Colima is a little Mexican state located between the states of Jalisco and Michoacan, also you can add port "Lázaro Cárdenas" in the "Michoacán" territory. Referring now to the Atlantic Coast, you can also add as a port"Veracruz" in the territory of "Veracruz" (the port city of Veracruz gives the name to the entire state
). This, of course, will increase the relevance of the ports in the game, causing that also the bonuses for holding them should be increased by 1.
Finally, the territory called "Baja California Norte" corresponds to the state of "Baja California". For keeping a high accuracy level, I strongly recommend you to change the name to "Baja California" since that's the state's "official" name (The complete official state is "Estado Libre y Soberano de Baja California", but I don't think that putting the entire name of every single state is the best idea for developing this map).
Any feedback of further questions (or complains xD), please feel free to send a Private Message.






.Incandenza wrote:One problem I have generally with the gameplay is that the vast majority of terits are border terits... I count only 8 non-border terits (3 in anillo central, 5 outside such), which is rather small for a standard gameplay bonus-based map.
add colima to the occidente bonus zone? however, not as a port. how about removing one of the ports from the pacific, to reduce the number of seaborne attack routes and force more land-based action?men chuch! wrote:Colima is a little Mexican state located between the states of Jalisco and Michoacan


