Moderator: Tech Team
Ocelote wrote:Yes thats right, when i want to deploy my forces at the beginning it doesn't matter what number i have selected, i always deposit one n one if i do it clicking over the map. Thx both, i hope this will be fixed.
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(function(){alert(tName+' is not accessible from '+fromTerritory)}, 500); return }
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(500); return }
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(function(){alert(tName+' is not accessible from '+fromTerritory)}, 500); return }
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(500); return }
sherkaner wrote:the 500 is the amount of time in milliseconds before the other part is executed (in this case, it showed a popup).
You could actually remove the 'setTimeout(500);'-part from the code, it does nothing in your code atm.
clapper011 wrote:on mine it doesnt even show that I have it..yet my grease monkey shows it.......
I dont see it...but it just got another 11,000 downloads since last nightyeti_c wrote:Those stats aren't accurate...
Read the code to find out why... but it was the reason why I got banned from userscripts for BOB!
C.
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