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Cynthia wrote:Hitman079 wrote:i wonder when I'LL get quoted *sniffle*
same here
Jimari wrote:How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.
Aries wrote:Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.
Same with me.
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??
hobs09 wrote:I don't see the point. I hardly see any adjacent games started.
virus90 wrote: I think Anarkist is a valuable asset to any game.
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.
Why I can still read your st00pid messages if you are in my ignore list???
virus90 wrote: I think Anarkist is a valuable asset to any game.
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.
Why I can still read your st00pid messages if you are in my ignore list???
hecter wrote:MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.
Why I can still read your st00pid messages if you are in my ignore list???
Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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