DJ Teflon wrote:OK - this is just a first impression - without thinking potential moves and tactics in great depth:
I would anticipate that you may get the general comment that the starting positions need to be relatively fair for different numbers of players. You have battleships, landing craft and land starts for 8 players. With a different number of players - wouldn't the unused starts be shared-out amongst the players?
It would be great if the xml enabled different starts to be coded for different numbers of players. Its a change I would like to see + and would help many potential maps.
Yes these starts are shared out amongst the players in any game, there are 40 starting terts - 24 sea (includes 8 battleships) and 16 land. IN the xml , one has to specify what terts are starters. the xml idea would be good, perhaps suggest it.
Correct.Anyway, let's stick with the 8-player scenario, assuming the above can be overcome (or I've got it wrong):
The battleships idea is totally innovative. I'm guessing they cant attack, only bombard. Brilliant.
yes i relaise that, but that is in line with the real battle. I can't really fit 8 in there, it would be too crowded.3 of the landing craft have nightmare scenarios - attack mines and subject to bombardment from the forts.
Similarly, some of the land starts can be bombarded whilst others are safe - I'd suggest all land starts start safe and have an adjacent 'safe' territory to give players an early-game option to start building?
Similarly, in the south of the map, the starts nearest crossing points are more advantageous. There look to be 13 - I'd suggest having 2 or 3 in the southern area - preferably 2 close to the landing points - those on the mainland I would suggest they are spaced apart from each other as much as possible and are relatively similar (i,e. not bombardable and away from the forts).
Well the whole idea of using the battleships is to have some occupied terts and some un-occupied terts begin bombarded. This gives one an opportunity to whittle down you enemy a bit, as well as destroy some neutrals on terts that are strategic points for landing. I'll ensure that i do something to make everything as even as possible.
ONce again, reality with what happened.In general, as well as the battleships gameplay - I like the landing craft idea which is balanced by the land starts being away from the beaches.
I think the first thing to think about would be the landing craft in the straight.
let's hope so!I can feel in my bones that this is gonna be a winner