Conquer Club

Fortress Singapore

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Fortress Singapore

Postby xbriannova on Fri Jul 31, 2009 1:10 am

Hey guys, I'm new and I've been waiting for my four games to continue. In the meantime, I wanna try my hand at contributing to this splendid community in the form of maps and ideas. :-)

I've been thinking, Conquer Club could use a Singapore map. Now, I know that there's one right there in the Recycling bin but I'm thinking of a Singapore map with a twist. How about a Singapore map set in 2020, after the world's been taken over by zombies? Here's the backstory:

---

The year is 2010. A killer virus broke out in Central Africa. Initially, it never did gain worldwide attention and many were dying in the poor African regions. Little did they know that it could bring back the dead, somehow. As the virus threatened to overrun the entire Africa continent, the world woke up. Albeit a little too late. By this time, the virus had already gained a foothold on every continent in the world and governments all over tried to curb it by introducing quarantines and blocking airports, seaports and roads. It never worked for most countries. The few that held out the longest were the US due to their superior armed forces and technology, Russia due to their ever-protective Russian Winter and massive land holdings, ironically North Korea due to their brutality and lack of respect for human rights and... Singapore due to their efficient government which could easily control an island so small.

By 2018, the entire world fell, leaving only the city state the sole surviving Human country. The story however, does not end there. While the zombie virus is unable to penetrate their security, Human nature could always be called upon to undermine whatever mankind stood for. Following a decline in the government's ability to protect its citizens, a military coup was attempted. Successfully. Unfortunately, the brains behind the military coup was unable to establish a new government and soon civil war broke out in the island.

The year is 2020. The different districts of Singapore are split between many rival factions, and as the civil war continued, zombies from over the expressway connecting Johor to the North was able to migrate to the northern areas, taking the towns of Sembawang and Yishun. A new leader is needed. A strong leader to reunite the quarreling towns. A powerful leader to save humanity. Will that leader be you?

---

I'm an aspiring writer by the way XD XD XD. Won a competition so far, and I've been working on several novels, several fanfictions and many short stories lol. Anyway, the paragraphs above should take care of the backstory. Now... Onto the gameplay:

The map should resemble the existing one made here: viewtopic.php?f=242&t=14723. However, modifications should be made to reflect the impact of facilities and resources. For example, Pulau Tekong is actually a training area for the Singapore Armed Forces. Capturing it should be strategic, as is capturing the reservoirs in the middle of Singapore as they provide an undying source of water- vital for any military force. So, by capturing these strategic locations, you'd gain bonus battalions. The map, in my opinion, is well done. Maybe adding a few more provinces should round it off.

Now... Onto the unique gameplay I've managed to conceive... There will be neutral territories with neutral armies. These neutral armies, if possible, will be huge to simulate the onslaught of the dead- the armies, in essence, are zombies. I'd say maybe 10-15 per zombie-held region would be nice. To make the investment worth it, huge bonuses would be given to those who could retake the formerly zombie-overran provinces. Of course, this would give rise to 'politics'. You could wait for another player to take that region before overruning his forces with an even larger army if you can. The areas that should be neutral with zombies would be Sembawang, Yishun and some nothern regions that wasn't reflected in the old Singapore map in the recycling bin here: viewtopic.php?f=242&t=14723. They could be Woodlands, or Khatib.

I've been thinking of adding ports to certain coastal districts that would enable you to send forces to foreign coasts. For example, capturing Sembawang should allow you to send some armies over the Johor channel into Johor and other former-malaysian territories. Retaking lands form the zombie hoards would yield bonuses. This can either be reflected by making the southern malaysian peninsula a continent with big, fat bonuses or by making certain provinces strategic points. Other foreign lands that could be taken could include Indonesian islands such as Sumatra and Borneo.

What do you guys think? I'll come up with a map or something soon. Promise :-). Hope you guys are interested.
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby captainwalrus on Fri Jul 31, 2009 3:21 pm

your good... can you do graphics? I can do baisic stuff and I am good at gameplay, but not really enough to do this on my own. I fully support this idea!
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Fortress Singapore

Postby xbriannova on Fri Jul 31, 2009 3:51 pm

captainwalrus wrote:your good... can you do graphics? I can do baisic stuff and I am good at gameplay, but not really enough to do this on my own. I fully support this idea!


Hmm... Nope I know nothing about drawing on a computer, but I did make a sketch on what I think the map should look like. I'll take a picture of it and post it up. It's still crude though, and it needs alot of work.

What I can do is the XML. I've programmed numerous times before as it was mandatory for me to do so in school and I've worked on several games at my own leisure.

Thanks for you support. I'll update this forum soon.
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby xbriannova on Sat Aug 01, 2009 9:15 am

Image

Here's the first draft. It's not final- it's very far from the final form haha.

As you guys can see from it, Singapore itself has 40+ provinces. There are three foreign lands to conquer: Southern Tip of Johor, Borneo and Sumatra. It's not very clear because I'm using pencil but I'm gonna revise the map soon.
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby captainwalrus on Sat Aug 01, 2009 9:30 am

You should have some zombie regions that can attack the city and certain city defences that can bombard zombies.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Fortress Singapore

Postby sinctheassasin on Sat Aug 01, 2009 11:46 am

It would be cool to have a large landscape with cities spread out. The rest of the land would be killer neutrals, and to win, you'd have to build up a force and crusade across to the other cities and hope to gain a foothold in a section of the city. A city would be comprised of six territs, with the other cities being separated by at least 6 zombie territs of 1 neutral each. You would have to really plan your attacks, and fog of war would make this an epic survival
map. I could do a quick computer sketch up of this idea for you
Woop Woop, i love conquer club, why'd i leave for a year?
Who LIkes finishing what they started? :D
Image
User avatar
Corporal sinctheassasin
 
Posts: 490
Joined: Fri Feb 06, 2009 5:57 pm
Location: probably in chat room, advertising conquer crater

Re: Fortress Singapore

Postby xbriannova on Sat Aug 01, 2009 9:27 pm

sinctheassasin wrote:It would be cool to have a large landscape with cities spread out. The rest of the land would be killer neutrals, and to win, you'd have to build up a force and crusade across to the other cities and hope to gain a foothold in a section of the city. A city would be comprised of six territs, with the other cities being separated by at least 6 zombie territs of 1 neutral each. You would have to really plan your attacks, and fog of war would make this an epic survival
map. I could do a quick computer sketch up of this idea for you


Sure, this idea sounds great :-). Although... Keep in mind that my map theme is in Southeast Asia, and that Singapore is mostly unaffected by the zombie plague except for a few northern towns such as Sembawang, Yishun and Woodlands. Foreign cities include Johor Bahru, Brunei, and probably more cities I have little info about in Sumatra and around the cities I mentioned. I'm trying not make the foreign (in respect to Singapore) lands too large though, as the focus is on Singapore.

captainwalrus wrote:You should have some zombie regions that can attack the city and certain city defences that can bombard zombies.


I've read the XML tutorials and it is possible to code in bombardment... But I haven't read anything about coding the map such that neutrals could attack... Could you point me to the right direction regarding that?
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby sinctheassasin on Sat Aug 01, 2009 10:08 pm

"killer neutrals" don't attack, they just come back and recapture what has been taken from them at the beginning of the capturers turn.

We cold have a map, " escape to Singapore, where my ideas would still be, but Singapore would be the big center one with camps surrounding it
Woop Woop, i love conquer club, why'd i leave for a year?
Who LIkes finishing what they started? :D
Image
User avatar
Corporal sinctheassasin
 
Posts: 490
Joined: Fri Feb 06, 2009 5:57 pm
Location: probably in chat room, advertising conquer crater

Re: Fortress Singapore

Postby captainwalrus on Sun Aug 02, 2009 9:58 am

The way I pictured it form the story was you would have thhe city devided into 4 factions, the loyalists (people who support the old government), the new people (a catch name is needed but they overthew the old government), the Rebels (broke off from the new people) and then the anarchists who would have no real centralized bonus region, just territories sprinkeled about.
Then you would have in like an inset map a few other cities with big bonuses but that can be bombarded from zombie territories. so the main focus is singapore and you don't need to leave to win, but taking the risk and succsessfully getting the big bonus might swing the game in your favor.


edit: it could be objective with holding all of singapore is how you win.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Fortress Singapore

Postby xbriannova on Sun Aug 02, 2009 11:53 am

sinctheassasin wrote:"killer neutrals" don't attack, they just come back and recapture what has been taken from them at the beginning of the capturers turn.

We cold have a map, " escape to Singapore, where my ideas would still be, but Singapore would be the big center one with camps surrounding it


I knew it man, killer neutrals don't attack. I don't think neutrals could attack in any capacity possible. The XML here doesn't support AI hahaz.

Your idea about an 'escape to Singapore' could be a sequel, but in this map all of the players' forces are all in Singapore as they are really just different factions of Singaporeans vying for total control over the island.

captainwalrus wrote:The way I pictured it form the story was you would have thhe city devided into 4 factions, the loyalists (people who support the old government), the new people (a catch name is needed but they overthew the old government), the Rebels (broke off from the new people) and then the anarchists who would have no real centralized bonus region, just territories sprinkeled about.
Then you would have in like an inset map a few other cities with big bonuses but that can be bombarded from zombie territories. so the main focus is singapore and you don't need to leave to win, but taking the risk and succsessfully getting the big bonus might swing the game in your favor.


edit: it could be objective with holding all of singapore is how you win.


Hmm... I don't think it's possible to code in different factions with different strengths and weaknesses... If the different factions idea is just aesthetics, I don't think they'd be enough space to describe each faction that is represented by each color.

The foreign cities that you can conquer will have bonuses, but after thinking it through, I won't be adding bombardment from cities both in and out of Singapore. I prefer a more traditional kind of Risk game as the way I see it, it works the best. Bonuses will come in the form of additional armies that you could deploy, which is the standard of every normal risk map. Unlike the 'continents' in Singapore, overseas 'continents' will yield larger bonuses. I'm thinking of giving bonuses for every province you control overseas.

Yes, the objective of the map would simply be to eliminate all the other factions, which means you won't have to take over the zombie-infested provinces of Singapore such as Sembawang, Yishun, Woodlands. I hope you guys could see where those provinces are in the map haha its not clear.
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby captainwalrus on Sun Aug 02, 2009 5:13 pm

I sort of disagree about the other parts of singapore that aren't the city/ fortress.
Right now it has a population of 4,839,400 and a population growth rate of 1.135%. This means that by 2020 the whole island could very well be the city it's self, then add to that the zombie fears and therefore at least initial mass imigration to a safe place like singapore before it closed it's gates to immigration. It would be better to just depict the whole island as a city fortress and you could even not use current administrative districts, since a coup then a civil war happened/ is happening it would probalby not have the same bounderies.
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Fortress Singapore

Postby xbriannova on Sun Aug 02, 2009 11:01 pm

captainwalrus wrote:I sort of disagree about the other parts of singapore that aren't the city/ fortress.
Right now it has a population of 4,839,400 and a population growth rate of 1.135%. This means that by 2020 the whole island could very well be the city it's self, then add to that the zombie fears and therefore at least initial mass imigration to a safe place like singapore before it closed it's gates to immigration. It would be better to just depict the whole island as a city fortress and you could even not use current administrative districts, since a coup then a civil war happened/ is happening it would probalby not have the same bounderies.


Actually I don't know which part of your statement you're referring to haha :D. I do agree that the population might swell though. Singapore is already a city by the way. I know, I'm a native there.

Oh great idea by the way, changing the different administrative districts. For some reason I hadn't thought about that but since you brought it up, I think I might just do this. Thanks a bunch! :D :D :D
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby xbriannova on Tue Aug 04, 2009 10:40 am

Sorry guys, been busy a bit. Will work on it soon. Peace out.
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore

Re: Fortress Singapore

Postby captainwalrus on Tue Aug 04, 2009 2:43 pm

I am just working on a simple drawing of it done in GIMP to make clearer what I am thinking, and so you can change it around or whatever
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Fortress Singapore

Postby xbriannova on Wed Aug 05, 2009 10:30 pm

Oh okay, I would love to see it :)
Cadet xbriannova
 
Posts: 12
Joined: Thu Jul 30, 2009 2:39 pm
Location: Singapore


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users