Moderator: Cartographers
I was asked to come give my input. I am happy to do it. at what stage of the process, that the foundry decides to do it, is up to them.the.killing.44 wrote:a) http://www.conquerclub.com/forum/viewto ... 27&t=78887porkenbeans wrote:Mr. benn, I am on the foundrys review list. If you want me to weigh in earlier, you guys should send the pm earlier.MrBenn wrote:Pork - it would be better if you were to engage with maps a little earlier in the process
I prefer the map as it stands - the increased saturation does little for me.![]()
Also, If you do not see the improvement, what can I say, but that, I believe you may want to get your eyes examined.
That's the similar mailing list for maps that are just entering the Foundry Proper. I suggest you sign up.
b) "the improvement" is a subjective matter.
.44

… which is why I linked you to the other spot where we're putting out requests for input?porkenbeans wrote: at what stage of the process, that the foundry decides to do it, is up to them.
I am already on the reviewers list. If the foundry wants the reviews earlier, then just go ahead and call for them earlier.the.killing.44 wrote:… which is why I linked you to the other spot where we're putting out requests for input?porkenbeans wrote: at what stage of the process, that the foundry decides to do it, is up to them.

You are not on the Preliminary Review List, you are on the Final Review list. Different things — did you click the link I posted above?porkenbeans wrote:I am already on the reviewers list. If the foundry wants the reviews earlier, then just go ahead and call for them earlier.the.killing.44 wrote:… which is why I linked you to the other spot where we're putting out requests for input?porkenbeans wrote: at what stage of the process, that the foundry decides to do it, is up to them.
Don't ask me here, and then after my reivew, tell me that I should have come sooner.![]()
NOT VERY COOL ...or smart.

The final review is pretty much to check for errors and very minor improvements. No gameplay changes (unless a mistake of some sort was missed) and no broad graphical changes. Those types of suggestions are much better in the preliminary review when a map has not been fine tuned.porkenbeans wrote:Maybe you could tell me what the difference is in the two lists. Is the first for mapmakers, and the second for players ?
Thanks for the info.sully800 wrote:The final review is pretty much to check for errors and very minor improvements. No gameplay changes (unless a mistake of some sort was missed) and no broad graphical changes. Those types of suggestions are much better in the preliminary review when a map has not been fine tuned.porkenbeans wrote:Maybe you could tell me what the difference is in the two lists. Is the first for mapmakers, and the second for players ?
To be fair, I wouldn't classify your changes as broad since you changed nothing in the layout. Though I think you might be better suited to adjust the images as you did, and then post a list of changes to explain what you did and why you did it. This will help the artist to recognize what could be changed and a reason to do so. I do like that you take the time to show the changes yourself, because it is much clearer than many posters who don't illustrate their examples. But as I said, the reasoning is what is really important to the foundry process, because without reason it just becomes a decision between two equally good images.



Yes, I have noticed how you have gone against the standard views, of the mapmakers of old. They would put the colors down in a way to produce the greatest visual separation. I was not sure at first , if I really liked your idea of placing the colors down in a fashion that, groups them into like colors. But, upon further study, I realized that this effect had a direct link, to its overall pleasant appearance.shakeycat wrote:Porky,
I wanted a colour in there that would flow with the colours of the map. A red or blue would stand out too much, draw the eye. The green fits. When I run it through the vischeck, it usually looks closer to Richmond's orange than Tricities' green. And if one looks at the legend, the single-territory bonus is noted with the same name, complete with a little picture of it so you know it isn't part of anybody else.

or you could try to fix it by, just enlarging the island towards the right. Then you could shift the name "downtown" and the number circle to the left. This would give you the room that you need to extend the downtown station to the upper left. It may also help to move downtown's southern bridge to the left.MrBenn wrote: Hmm
That Downtown-Hastings connection should probably be tweaked. You could move the Downtown Station up and to the right, and then move the actual territory number into the sea a bit more.
That's a really good spot by Peter Gibbons



I like this change as a start. I think that if you also change the curvature of the Canada (green) rail line so that there is an arc toward the west, it would be much better. That way the green line isn't too close to the Kitsilano/Hastings and Kitsilano/Downtown borders.shakeycat wrote:
What if I did this? I removed the bridge, and linked Downtown and Kitsilano in a different way, while making the border between Downtown and Hastings more obvious. Moved Downtown station so it doesn't confuse into Kitsilano or Hastings.

